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Things to know and check

Paul Robinson edited this page May 4, 2012 · 1 revision

Things to know and check

When setting out to use the isometric branch, here are some things that you should know

  • Always always check the TMX file by hand as Tiled can introduce errors (for me anyway), such as when adding a tile object you can end up with extra objects in the layer
  • When applying offsets to tilesets the X offset is a negative number, look at the examples and play about to see. This might be due to dodgy coding in the Isometric branch.... Thoughts are welcome.
  • In tiled when you place a tile object you click a tile and it adds to the layer, but at the incorrect location, at first you may think the object offsets are wrong, but its ok to move this as long as it sticks to a tile and not pressing the ctrl key at the same time. Also see Known Bug in TIled
  • Objects X and Y in the TMX are in Pixel space, so require calculation to place correctly on the scene.

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