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GucciBot 1.7.2

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@Nigelx1 Nigelx1 released this 15 Sep 22:18
· 52 commits to master since this release

GucciBot 1.7.2

Pathfinder stopped searching the wrong frames — when a death came long after the mistake behind it, like walking off a ledge and dying at the bottom, Pathfinder used to search the handful of frames right before the death, where nothing it pressed could possibly help, and burn attempt after attempt there. It now checks, frame by frame, whether pressing would change anything at all, skips the stretches where it wouldn't, and looks back as far as the frame that actually decided the run. When a fix only buys a few frames, it tries different versions of the press before it first instead of settling for the cramped one. There's also a new Agency Map toggle in the Pathfinder tab that draws which frames an input could change while you play.

Editor playtests run at the right speed — with an FPS cap above 240, a playtest in the level editor ran fast (1.5x at 360 FPS), because the game took a step on every drawn frame instead of only when one was due. Playtests also start clean now: the frame count, the macro's position and any held jump are reset, and the editor's song preview stops, instead of carrying over from whatever happened before. Thanks to the YouTube commenter who reported the editor timing.

Frame-window markers can't go missing silently — a manual frame window on a macro without a recorded path got counted by the legend but never drew in the level. It now uses the position Calculate measured for that click, and the Frame Windows tab tells you if any click has no position to draw at. Thanks to the issue #4 reporter for sticking with this one.


Install: download nigelx1.guccibot.geode below and drop it in your Geode mods folder, or install via Geode.

🤖 Built with Claude Code.