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UniView 2.2.0

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@NightHawkHSI NightHawkHSI released this 26 Sep 21:39
· 6 commits to main since this release

New for Unity games

  • Terrains: terrain heightmaps show as 3D ground, painted with the terrain layers blended by their splat maps, with holes cut out. They're listed as Terrain: name and also appear inside their scenes (tested with Schedule I, Megabonk, Car Mechanic Simulator 2018).
  • Sprite sheets: a texture outlines every sprite cut from it (toggle Sprite outlines) and links to them.
  • 2D sprite animations: sprite animation clips play frame by frame with Play sprite animation.
  • IL2CPP data fully readable: item stats, enemies, skins and other data in IL2CPP games (e.g. Megabonk) now decode completely instead of showing only the common fields. References to other objects say what they point to, e.g. icon → Texture2D 'ItemBattery'.

Fixes

  • Big scenes that use static batching (e.g. Schedule I) no longer run out of memory.
  • The window stays responsive while UniView measures assets right after a game loads.

Download

Unzip UniView-v2.2.0-win64.zip and run UniView.exe. You don't need Python. (Windows 64-bit.)

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