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UniView 2.3.0

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@NightHawkHSI NightHawkHSI released this 27 Sep 04:43
· 5 commits to main since this release

New

  • Humanoid animations (Unity): humanoid (muscle) clips now play on any humanoid character, using each character's Avatar the way Unity does. Most character animations in games like Valheim now play.
  • Rigged, animated GLB export: skinned models save to GLB with their skeleton and skin weights. Save animated GLB... on an animation adds the clip, so an animated character opens in Blender.
  • Fly camera: scenes, maps and terrains open in a game-style camera. WASD to move, Q/E down/up, drag to look, Shift for speed, a speed slider (and the mouse wheel), double-click to jump to a spot. Walls stay drawn up close, so you can go inside buildings. Press F to switch.
  • Source 2 data: compiled resources are readable: game data (.vdata, e.g. Deadlock hero stats), particles, materials, sound events, animation graphs, UI layouts, styles and scripts. .vsvg icons show as images.
  • More file types: Unreal .locres localization (all of a game's text, every language), SVG/ICO/CUR/PSD images, subtitles and more text formats in every engine.
  • Unity scripts: data assets without their own field layout borrow the one stored in the game's bundles (fixes localization tables); when fields can't be decoded, their readable text is listed.

Fixes

  • Animations are offered on the right model first when several creatures share bone names.
  • Fonts and videos save with the right file type in the save dialog.

Windows: download UniView-v2.3.0-win64.zip, unzip, run UniView.exe. No Python needed.

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