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Configuration
Nik edited this page Jul 14, 2026
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1 revision
# +----------------------------------------------------------------------------------------------+
# | |
# | BaseRegenerator |
# | |
# +----------------------------------------------------------------------------------------------+
# General Settings
settings:
# The role the player needs to have in order to execute the regen command
# Roles: ADMIN, COLEADER, MODERATOR, NORMAL, RECRUIT
regen_command_role: ADMIN
# Should we do base saving async?
# Only disable this if you're having issues
save_async: true
# Should we run pre regenerate code async?
pre_regenerate_async: true
# Should we load unloaded chunks when scanning or regenerating?
load_chunks: true
# Should we disable the base save after regenerating?
delete_save_after_regenerating: true
# Should we only regenerate blocks that are empty?
do_not_replace_blocks: true
# The cooldown for scanning and regenerating (In minutes)
cooldown: 30
# The squared distance between the player executing the regen command and a player from a different faction
# If a player from a different faction is nearby, the faction leader wont be able to execute the command
nearby_player_distance: 100.0
# How many blocks should be saved in one tick?
# Feel free to increase this depending on your server hardware
blocks_saved_per_tick: 250
# The effect to use
# https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Effect.html
block_regeneration_effect: MOBSPAWNER_FLAMES
# Regeneration Settings
regeneration_settings:
# The size of the block queue (Regeneration blocks per tick delay)
regeneration_block_queue_size: 75
# The delay in which the next block queue will be regenerated (In ticks)
regeneration_ticks: 20
# The height limit of the world the plugin is allowed to regenerate or be saved
max_regeneration_world_height: 255
# The floor limit of the world the plugin is allowed to regenerate or be saved
min_regeneration_world_height: 0
# Should non blocks objects be ignored?
ignore_non_blocks: true
# List of materials the plugin is going to ignore from scanning and regenerating
exempted_blocks:
- ACACIA_LEAVES
- ANDESITE
- ANDESITE_SLAB
- ANDESITE_STAIRS
- ANDESITE_WALL
- AZALEA_LEAVES
- BEDROCK
- BIG_DRIPLEAF
- BIG_DRIPLEAF_STEM
- BIRCH_LEAVES
- BLACKSTONE
- BLACKSTONE_SLAB
- BLACKSTONE_STAIRS
- BLACKSTONE_WALL
- BLAST_FURNACE
- BLUE_ICE
- BUSH
- CHERRY_LEAVES
- CHEST
- CHISELED_DEEPSLATE
- CHISELED_POLISHED_BLACKSTONE
- CHISELED_RED_SANDSTONE
- CHISELED_SANDSTONE
- CHISELED_STONE_BRICKS
- CHISELED_TUFF
- CHISELED_TUFF_BRICKS
- COAL_ORE
- COARSE_DIRT
- COBBLED_DEEPSLATE
- COBBLED_DEEPSLATE_SLAB
- COBBLED_DEEPSLATE_STAIRS
- COBBLED_DEEPSLATE_WALL
- COBBLESTONE
- COBBLESTONE_SLAB
- COBBLESTONE_STAIRS
- COBBLESTONE_WALL
- COPPER_CHEST
- COPPER_ORE
- CRACKED_DEEPSLATE_BRICKS
- CRACKED_DEEPSLATE_TILES
- CRACKED_POLISHED_BLACKSTONE_BRICKS
- CRACKED_STONE_BRICKS
- CUT_RED_SANDSTONE
- CUT_RED_SANDSTONE_SLAB
- CUT_SANDSTONE
- CUT_SANDSTONE_SLAB
- DARK_OAK_LEAVES
- DEAD_BUSH
- DEEPSLATE
- DEEPSLATE_BRICK_SLAB
- DEEPSLATE_BRICK_STAIRS
- DEEPSLATE_BRICK_WALL
- DEEPSLATE_BRICKS
- DEEPSLATE_COAL_ORE
- DEEPSLATE_COPPER_ORE
- DEEPSLATE_DIAMOND_ORE
- DEEPSLATE_EMERALD_ORE
- DEEPSLATE_GOLD_ORE
- DEEPSLATE_IRON_ORE
- DEEPSLATE_LAPIS_ORE
- DEEPSLATE_REDSTONE_ORE
- DEEPSLATE_TILE_SLAB
- DEEPSLATE_TILE_STAIRS
- DEEPSLATE_TILE_WALL
- DEEPSLATE_TILES
- DIAMOND_ORE
- DIORITE
- DIORITE_SLAB
- DIORITE_STAIRS
- DIORITE_WALL
- DIRT
- DIRT_PATH
- DRIPSTONE_BLOCK
- EMERALD_ORE
- ENCHANTING_TABLE
- END_STONE
- END_STONE_BRICK_SLAB
- END_STONE_BRICK_STAIRS
- END_STONE_BRICK_WALL
- END_STONE_BRICKS
- ENDER_CHEST
- EXPOSED_COPPER_CHEST
- FIREFLY_BUSH
- FLOWERING_AZALEA_LEAVES
- FROSTED_ICE
- FURNACE
- GILDED_BLACKSTONE
- GLOWSTONE
- GOLD_ORE
- GRANITE
- GRANITE_SLAB
- GRANITE_STAIRS
- GRANITE_WALL
- GRASS_BLOCK
- GRAVEL
- GRINDSTONE
- HEAVY_CORE
- ICE
- INFESTED_CHISELED_STONE_BRICKS
- INFESTED_COBBLESTONE
- INFESTED_CRACKED_STONE_BRICKS
- INFESTED_DEEPSLATE
- INFESTED_MOSSY_STONE_BRICKS
- INFESTED_STONE
- INFESTED_STONE_BRICKS
- IRON_ORE
- JUNGLE_LEAVES
- LAPIS_ORE
- LAVA
- LAVA_CAULDRON
- LEAF_LITTER
- LODESTONE
- MANGROVE_LEAVES
- MOSSY_COBBLESTONE
- MOSSY_COBBLESTONE_SLAB
- MOSSY_COBBLESTONE_STAIRS
- MOSSY_COBBLESTONE_WALL
- MOSSY_STONE_BRICK_SLAB
- MOSSY_STONE_BRICK_STAIRS
- MOSSY_STONE_BRICK_WALL
- MOSSY_STONE_BRICKS
- NETHER_GOLD_ORE
- NETHER_QUARTZ_ORE
- OAK_LEAVES
- OXIDIZED_COPPER_CHEST
- PACKED_ICE
- PALE_OAK_LEAVES
- POINTED_DRIPSTONE
- POLISHED_ANDESITE
- POLISHED_ANDESITE_SLAB
- POLISHED_ANDESITE_STAIRS
- POLISHED_BLACKSTONE
- POLISHED_BLACKSTONE_BRICK_SLAB
- POLISHED_BLACKSTONE_BRICK_STAIRS
- POLISHED_BLACKSTONE_BRICK_WALL
- POLISHED_BLACKSTONE_BRICKS
- POLISHED_BLACKSTONE_BUTTON
- POLISHED_BLACKSTONE_PRESSURE_PLATE
- POLISHED_BLACKSTONE_SLAB
- POLISHED_BLACKSTONE_STAIRS
- POLISHED_BLACKSTONE_WALL
- POLISHED_DEEPSLATE
- POLISHED_DEEPSLATE_SLAB
- POLISHED_DEEPSLATE_STAIRS
- POLISHED_DEEPSLATE_WALL
- POLISHED_DIORITE
- POLISHED_DIORITE_SLAB
- POLISHED_DIORITE_STAIRS
- POLISHED_GRANITE
- POLISHED_GRANITE_SLAB
- POLISHED_GRANITE_STAIRS
- POLISHED_TUFF
- POLISHED_TUFF_SLAB
- POLISHED_TUFF_STAIRS
- POLISHED_TUFF_WALL
- POTTED_AZALEA_BUSH
- POTTED_DEAD_BUSH
- POTTED_FLOWERING_AZALEA_BUSH
- POWDER_SNOW
- POWDER_SNOW_CAULDRON
- RED_SAND
- RED_SANDSTONE
- RED_SANDSTONE_SLAB
- RED_SANDSTONE_STAIRS
- RED_SANDSTONE_WALL
- REDSTONE_BLOCK
- REDSTONE_LAMP
- REDSTONE_ORE
- REDSTONE_TORCH
- REDSTONE_WALL_TORCH
- REDSTONE_WIRE
- REINFORCED_DEEPSLATE
- ROOTED_DIRT
- ROSE_BUSH
- SAND
- SANDSTONE
- SANDSTONE_SLAB
- SANDSTONE_STAIRS
- SANDSTONE_WALL
- SEAGRASS
- SHORT_DRY_GRASS
- SHORT_GRASS
- SMALL_DRIPLEAF
- SMOOTH_RED_SANDSTONE
- SMOOTH_RED_SANDSTONE_SLAB
- SMOOTH_RED_SANDSTONE_STAIRS
- SMOOTH_SANDSTONE
- SMOOTH_SANDSTONE_SLAB
- SMOOTH_SANDSTONE_STAIRS
- SMOOTH_STONE
- SMOOTH_STONE_SLAB
- SNOW
- SNOW_BLOCK
- SOUL_SAND
- SPAWNER
- SPORE_BLOSSOM
- SPRUCE_LEAVES
- STONE
- STONE_BRICK_SLAB
- STONE_BRICK_STAIRS
- STONE_BRICK_WALL
- STONE_BRICKS
- STONE_BUTTON
- STONE_PRESSURE_PLATE
- STONE_SLAB
- STONE_STAIRS
- STONECUTTER
- SUSPICIOUS_GRAVEL
- SUSPICIOUS_SAND
- SWEET_BERRY_BUSH
- TALL_DRY_GRASS
- TALL_GRASS
- TALL_SEAGRASS
- TRAPPED_CHEST
- TRIAL_SPAWNER
- TUFF
- TUFF_BRICK_SLAB
- TUFF_BRICK_STAIRS
- TUFF_BRICK_WALL
- TUFF_BRICKS
- TUFF_SLAB
- TUFF_STAIRS
- TUFF_WALL
- WATER
- WATER_CAULDRON
- WAXED_COPPER_CHEST
- WAXED_EXPOSED_COPPER_CHEST
- WAXED_OXIDIZED_COPPER_CHEST
- WAXED_WEATHERED_COPPER_CHEST
- WEATHERED_COPPER_CHEST