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Nik edited this page Aug 2, 2026
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# +----------------------------------------------------------------------------------------------+
# | |
# | QualityCombat |
# | |
# | Discord: https://discord.gg/m7j2Y9H |
# | |
# | Author: Nik |
# | |
# +----------------------------------------------------------------------------------------------+
# How often should we clear invalid player cache? (In minutes)
cache_interval: 10
# Should the bypass permission be disabled?
# Enabling this means all players including operators will be unable to bypass the combat log, features e.t.c
disable_bypass_permission: false
# Combat Log
combatlog:
# Should we enable this?
enabled: true
# How long should players be tagged? (In seconds)
cooldown: 15
# Should players get tagged when fighting Mobs?
mobs: false
# Should players get tagged if they shoot players with projectiles?
projectiles: true
# Should Combat Plus send an Actionbar message to the player?
actionbar: true
# Should Combat Plus broadcast when a player dies due to logging out when tagged?
broadcast: true
# Should we disable the tagged player's flight?
disable_flight: true
# Should we prevent elytra gliding when tagged?
disable_elytra: true
# Should we prevent riptiding when tagged?
disable_riptide: true
# Should we prevent tagged players from teleporting?
prevent_teleportations: true
# Should we prevent tagged players from using ender pearls?
prevent_enderpearl_usage: false
# Should we prevent tagged players from dropping items?
prevent_dropping_items: false
# Should we prevent tagged players from picking up items?
prevent_picking_items: false
# Fake Wall Settings
fake_wall:
# Should we prevent combat tagged players from moving outside PvP areas?
# Quality Combat will automatically detect your protection plugin
enabled: true
# Any valid block material name (ie BARRIER)
wall_material: RED_STAINED_GLASS
# The range before the fake wall is shown
range: 10
# The throttle value for the fake wall
throttle: 200
# How many blocks out from center (in each direction) the fake wall extends (1 = 3x3 wall)
radius: 3
# How long (in ticks, 20 = 1 second) the fake blocks stay before reverting to the real block
ticks: 40
# Worlds listed below will be exempted
disabled_worlds:
- example_world
# Combat Log Disabled Commands
commands:
# Should we prevent tagged players from Using Commands?
enabled: true
# Commands listed below will not be blocked from tagged players
excluded:
- /heal
- /feed
# Damage Effects
damage_effects:
# Should we enable this?
enabled: true
# Hit Effect
hit_effect:
# Should we enable hit effects?
enabled: true
# The particle effect to show when a player hits an entity
effect: ENDER_SIGNAL
# The amount of particle effects to show
amount: 2
# Damage - Health Indicator
indicator:
# Should we enable the indicator?
enabled: true
# For how long should the indicator show? (In ticks)
show_ticks: 20
# How often should the indicator update? (In ticks)
update_interval: 2
# The indicator format to show
# Color codes allowed
format: '&6-%damage% &r%healthbar%'
# Health Bar
healthbar:
# The health symbol
health_symbol: ❤
# The available health color
health_color: RED
# The missing health color
missing_health_color: DARK_GRAY
# Ender Pearl Cooldown
enderpearl_cooldown:
# Should we enable this?
enabled: true
# The cooldown for ender pearl usage
cooldown: 10
# Worlds listed below will be exempted
disabled_worlds:
- example_world
# Golden Apple Cooldown
golden_apple_cooldown:
# Should we enable this?
enabled: true
# The cooldown for eating golden apples
cooldown: 10
# Worlds listed below will be exempted
disabled_worlds:
- example_world
# Enchanted Golden Apple Cooldown
enchanted_golden_apple_cooldown:
# Should we enable this?
enabled: true
# The cooldown for eating enchanted golden apples
cooldown: 10
# Worlds listed below will be exempted
disabled_worlds:
- example_world
# Custom Attack Speed
# NOTE: This module is not available in 1.8.8
custom_attack_speed:
# Should we enable this?
enabled: true
# The custom attack speed to set to players
# The default value removes the cooldown entirely
attack_speed: 24
# Custom Player Health
# NOTE: This module is not available in 1.8.8
custom_player_health:
# Should we enable this?
enabled: false
# The custom player health to set to players
player_health: 40
# Custom Hit Delay
custom_hit_delay:
# Should we enable this?
enabled: true
# The hit delay to be applied for players
players: 15
# The hit delay to be applied for mobs
mobs: 15
# Player Kill Animation
player_kill_animation:
# Should we enable this?
enabled: true
# The animation to use when the player gets killed
# Available animations: FLAME, ENDER
animation: FLAME
# Custom Armor Durability
custom_armor_durability:
# Should we enable this?
enabled: true
# The durability reduction amount
reduction_amount: 2
# Custom Player Knockback
custom_player_knockback:
# Should we enable this?
enabled: true
# Should we optimize math randomness?
# It's recommended to keep this enabled for perfomance reasons
optimized_randomness: true
# The velocity friction
friction: 2.0
# The horizontal knockback
horizontal: 0.35
# The extra horizontal knockback
extra_horizontal: 0.425
# The vertical knockback
vertical: 0.35
# The extra vertical knockback
extra_vertical: 0.085
# The vertical velocity limit
vertical_limit: 0.4
# Custom Player Regeneration
# NOTE: This module is not available in 1.8.8
custom_player_regeneration:
# Should we enable this?
enabled: true
# The regeneration rate (In seconds)
# The default value replicates 1.8 regeneration
frequency: 3
# The regeneration amount
# The default value replicates 1.8 regeneration
amount: 1
# The exhaustion amount
# The default value replicates 1.8 regeneration
exhaustion: 3
# Fishing Rod Knockback
# NOTE: This module is not available in 1.8.8
fishing_rod_knockback:
# Should we enable this?
enabled: true
# The knockback damage
damage: 0.01
# Should we disable the fishing rod dragging mechanic?
cancel_dragging: true