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@Nim-9 Nim-9 released this 04 Sep 11:43

REFramework — CrossOver / GPTK Builds for Resident Evil Games

Custom REFramework builds made for running Resident Evil games through CrossOver / GPTK on macOS.

These builds were originally developed and tested with Resident Evil 4 Remake, but they also work with other compatible Resident Evil games running through CrossOver/GPTK.

These releases contain two versions:

1. Normal CrossOver Build

A standard REFramework build adapted/tested for CrossOver/GPTK.

  • Intended for general REFramework functionality
  • Compatible with RE4R under CrossOver/GPTK and works with other Resident Evil games
  • Recommended if you don't need the experimental upscaler functionality

2. CrossOver GPTK + Upscaler Build

A modified REFramework pd-upscaler build adapted for CrossOver/GPTK.

This version includes my compatibility changes for newer REFramework/upscaler code so that it can run under GPTK on Apple Silicon.

PDPerfPlugin Fix

If adding PDPerfPlugin.dll causes the game to crash during startup, use the following workaround:

  1. Take OptiScaler.dll.
  2. Rename it to:
d3d12.dll
  1. Place the renamed d3d12.dll in the same folder as re4.exe.
  2. Keep the required REFramework/upscaler files in their appropriate locations.

This workaround is specifically intended for the CrossOver/GPTK environment.

Note: The upscaler build is experimental and may behave differently depending on your CrossOver/GPTK version and configuration.

Credits

  • praydog and the REFramework contributors — original REFramework project and upstream development.
  • Realyx — credit for the code/work I used as the basis for adapting the newer REFramework/upscaler functionality for CrossOver/GPTK.
  • Me (Nim-9) — CrossOver/GPTK compatibility work, modifications, testing, and the newer upscaler port for this release.

All original authors retain credit for their respective work. This project is a compatibility-focused modification for macOS/CrossOver/GPTK users.

Disclaimer

This is an unofficial community build and is not an official REFramework release.

Use the appropriate build for your setup and keep backups of your existing REFramework files.