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Releases: NixaXI/AnisPaper

AnisPaper 0.2.0

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@NixaXI NixaXI released this 07 Sep 10:56

Experimental snapshot for KDE Plasma 6 / Wayland.

Built on CachyOS (glibc rolling, x86_64). Same layout as 0.1.0: daemon, isolated Scene engine, Plasma wallpaper plugin, Qt UI.

Highlights

  • Workshop library grid — dense tiles with full preview and the wallpaper name on the card.
  • Wallpaper properties — project.json options (sliders, colors, combos) are listed in the UI and forwarded into Scene (--set-property) and Web (wallpaperPropertyListener). This is the backend that #2 was missing; wallpapers like Erratic Signals no longer start with empty/invalid options.
  • Web wallpapers actually paint — WebGL/canvas is read back instead of grabbing a black offscreen widget. Remote http(s) from Workshop HTML is blocked on purpose (a lot of web packs pull untrusted scripts); local packs keep working, others fall back to the preview.
  • Scene — packed scene.pkg remains the native path (particles, 2D scenes, audio-reactive packs). User properties now reach the engine.
  • Video — VAAPI / SHM transport, stable 30 fps on heavy sources, less dual-output GPU load.
  • Gaming Mode — the UI switch is the preference (auto / off); live pause is separate so turning the switch off is supposed to stop auto-pause.

Binary tarball

AnisPaper-0.2.0-linux-x86_64.tar.gz

tar -xzf AnisPaper-0.2.0-linux-x86_64.tar.gz
cd AnisPaper-0.2.0-linux-x86_64
./install.sh
systemctl --user enable --now anispaper.service
anis-paper-ui

Needs Plasma 6, Qt 6, mpv, and a recent Arch-family box. Ubuntu/Fedora: build from source (see the README). Workshop subscribe needs Steam running.

Source

git clone https://github.com/NixaXI/AnisPaper.git
cmake -S . -B build -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX="$HOME/.local"
cmake --build build -j"$(nproc)"
cmake --install build

Unofficial NIKKE / Wallpaper Engine fan project. Not affiliated with SHIFT UP, Level Infinite, or Valve.

AppImage

AnisPaper-0.2.0-g594aaae-x86_64.AppImage

chmod +x AnisPaper-0.2.0-g594aaae-x86_64.AppImage
./AnisPaper-0.2.0-g594aaae-x86_64.AppImage

Experimental portable build (Plasma 6 / Wayland). Prefer this if you want to try without a full local install; the tarball + install.sh path remains available above.

AnisPaper 0.1.0 — first snapshot

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@NixaXI NixaXI released this 27 Aug 05:38

Experimental first snapshot for KDE Plasma 6 / Wayland.

This is a live-wallpaper stack, not a single portable AppImage: daemon, isolated Wallpaper Engine Scene renderer, Plasma wallpaper plugin, and a native Qt/QML control panel.

Highlights

  • Native anis-paper-ui (Qt/QML). The Electron shell is gone.
  • Isolated scene engine so a bad Workshop pack should not take plasmashell down with it.
  • Steam Workshop in the UI — search Wallpaper Engine items and Subscribe / download through the running Steam client (app 431960). linux-wallpaperengine typically only plays a folder you already copied out of steamapps/workshop; AnisPaper can queue the download itself (steam_api UGC, with a QR/login fallback).
  • Multi-monitor mapping, pause when a game goes fullscreen, Anis Starlight color scheme extras.

Binary tarball

AnisPaper-0.1.0-linux-x86_64.tar.gz was built on CachyOS (glibc 2.44, x86_64).

tar -xzf AnisPaper-0.1.0-linux-x86_64.tar.gz
cd AnisPaper-0.1.0-linux-x86_64
./install.sh
systemctl --user enable --now anispaper.service
anis-paper-ui

Needs Plasma 6, Qt 6, mpv, and a recent Arch-family box. Ubuntu/Fedora: build from source (see the README). Workshop subscribe needs Steam running.

Source

git clone https://github.com/NixaXI/AnisPaper.git
cmake -S . -B build -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX="$HOME/.local"
cmake --build build -j"$(nproc)"
cmake --install build

Unofficial NIKKE / Wallpaper Engine fan project. Not affiliated with SHIFT UP, Level Infinite, or Valve.