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DynamicBoneDistributionEditor

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@Njaecha Njaecha released this 27 Apr 20:52
· 27 commits to main since this release
9b2d41a

DBDE is an all new Editor for Dynamic Bones offering some completely new feature like editing the distribution of Base Values (hence the name) or access to the EndOffset Vector.
It also acts as a drop in replacement for DynamicBoneEditor by deathweasel. (Found in the KK(S)_Plugins folder)

Fixed/Updated

  • Fixed that the plugin would forget some of it's data if you loaded an character into maker and saved it without looking at every single outfit.
  • Fixed the UI crashing in some occasions
  • Fixed the UI causing the plugin to forget some of it's data in various cases
  • Updated the Paste All button to be available on the same bone which you copied from.
  • (Somewhat) Fixed the CoordinateLoadOption compatibility (not loosing data that's already on the card works now)

Features

  • Edit Dynamic Bones on Character's Accessories, Clothing and Body as well as on Studio Items
  • Edit Base Values (Damping, Elasticity, Inertia, Radius and Stiffness) and their distributions, the Freeze Axis and the Vectors for Gravity, Force and EndOffset. Furthermore Dynamic Bones can be enabled or disabled entirely.
  • Access the plugin in both Maker and Studio using a Sidebar Toggle in the former and a new Workspace Button in the latter.
  • Quickly copy edits across similar entries or entire dynamic bones.
  • Visualize where the dynamic bone is and the forces applied to it, so that you know what you're editing.
  • Resizable and automatically updating UI. This also ensures that you can use DBDE and KKPE at the same time.
  • Optionally load previous edits as defaults when loading a card or scene using a config toggle.

Installation

  • This plugin uses AnimationCurveEditor (ACE) for the distribution editing so make sure to grab Version 1.0.4 here: AnimationCurveEditor v1.0.4 ("Old" for Koikatsu | "New" for Sunshine)
  • Drop both the .dll for ACE and this plugin into <game folder>/BepInEx/plugins
  • Optionally remove KK(S)_DynamicBoneEditor.dll from <game folder>/BepInEx/plugins/KK(S)_Plugins.

Notes and future plans

  • Fully compatible with AssetImport, but if you plan on removing DynamicBoneEditor make sure to grab the latest version here
  • Only offers partial compatibility with coordinate load option (loading without accessories works)
  • Maybe export of dynamic bone settings as json or xml, or setting presets (?)

Example Image