DynamicBoneDistributionEditor
DBDE is an all new Editor for Dynamic Bones offering some completely new feature like editing the distribution of Base Values (hence the name) or access to the EndOffset Vector.
It also acts as a drop in replacement for DynamicBoneEditor by deathweasel. (Found in the KK(S)_Plugins folder)
Fixed/Updated
- On/Off state not saving from maker
- Skirts seemingly getting "stiffer" when doing various things
- An issue related to switching C2A accessories including settings vanishing
- Multiple issues with switching outfits including settings vanishing and other jankyness
- Multiple issues with changing a clothing piece including setting vanishing
- The default/initial state of a setting not being consistent with what you would assume is the default.
- Log spam when leaving maker
- nullref crash when loading scenes without DBDE data by @ManlyMarco
- Clear scene ext data if there are no edits to save by @ManlyMarco
Features
- Edit Dynamic Bones on Character's Accessories, Clothing and Body as well as on Studio Items
- Edit Base Values (Damping, Elasticity, Inertia, Radius and Stiffness) and their distributions, the Freeze Axis and the Vectors for Gravity, Force and EndOffset. Furthermore Dynamic Bones can be enabled or disabled entirely.
- Access the plugin in both Maker and Studio using a Sidebar Toggle in the former and a new Workspace Button in the latter.
- Quickly copy edits across similar entries or entire dynamic bones.
- Visualize where the dynamic bone is and the forces applied to it, so that you know what you're editing.
- Resizable and automatically updating UI. This also ensures that you can use DBDE and KKPE at the same time.
- Optionally load previous edits as defaults when loading a card or scene using a config toggle.
Installation
- This plugin uses AnimationCurveEditor (ACE) for the distribution editing so make sure to grab Version 1.0.4 here: AnimationCurveEditor v1.0.4 ("Old" for Koikatsu | "New" for Sunshine)
- Drop both the .dll for ACE and this plugin into
<game folder>/BepInEx/plugins - Optionally remove
KK(S)_DynamicBoneEditor.dllfrom<game folder>/BepInEx/plugins/KK(S)_Plugins.
Notes and future plans
- Fully compatible with AssetImport, but if you plan on removing DynamicBoneEditor make sure to grab the latest version here
- Only offers partial compatibility with coordinate load option (loading without accessories works)
- Maybe export of dynamic bone settings as json or xml, or setting presets (?)
