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noa-goldenberg-boss-level

Octopus vs Jellyfish: Boss Level

Story

The octopus is trying to avoid the jellyfish and its attacks. The attacks include:

  1. Sharks from random places.
  2. Small orange jellyfish.
  3. Electric bursts.

Each attack deals 10 damage. The player also needs to avoid touching the big jellyfish boss. The octopus can defeat the boss by defending itself from attacks and counterattacking.

Game Mechanics

Movement and Positioning

  • Movement: The octopus can move vertically and horizontally using the arrow keys.
  • Goal: Avoid jellyfish attacks and defeat the jellyfish boss.

Defense and Counterattack

  • Shooting Ink (Space Key): The octopus can shoot ink to defend itself from any attack.
  • Shooting Sea Turtle (T Key): The octopus can attack the main boss by shooting a sea turtle, dealing 10 damage.
  • Flip Flop Animation (Left Ctrl Key): The octopus performs a flip flop animation.
  • Collecting Crabs: Each crab the octopus eats grants one ink shot.

Attack Patterns

  • Sharks: Appear from random places and deal damage on contact.
  • Small Orange Jellyfish: Move towards the octopus and deal damage on contact.
  • Electric Bursts: Emit electric bursts that the octopus must avoid.

Objective

The octopus defeats the jellyfish boss by strategically defending against attacks and counterattacking using ink shots and sea turtles. The game highlights the challenge of overcoming persistent threats in a dynamic and engaging environment.

About

My final project in the course - 'Advanced Game Development' - Unity: A short boss-level - Octopus V.s Jellyfish

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