What's Changed
- feat(PuzzleSolver): make quiz timer movable by @jcnlk in #252
- feat(WitherESP): add per-wither colors by @jcnlk in #253
- feat(PetMenu): add pet favorites only mode by @jcnlk in #251
- feat: make inventory search bar movable in HUD editor by @asyncfnmc in #255
- feat(PetDisplay): make autopet title movable by @jcnlk in #256
- feat(PetMenu): dynamically size pet wheel segments by @jcnlk in #257
- fix(MageBeam): require six points to render beams by @jcnlk in #258
- feat(SimonSays): Add Triggerbot to Simon Says Solver, add more customization to the solver, and misc fixes by @zomguy45 in #259
- fix: let storage overlay handle scroll over REI by @asyncfnmc in #254
- feat(SoundManager): improve UI by @jcnlk in #261
- fix(Tweaks): preserve item cooldown state by @jcnlk in #262
- feat(DungeonMap) add mimic esp by @jcnlk in #263
- feat(LeapMenu): add option to block right-click by @arxlee in #267
- feat(EnchantColors): add Rainbow Max mode (EnchantColors.kt) by @dsgameover in #269
- feat: add run splits 300 score option by @arxlee in #268
- fix: preserve custom entity glow with glow hiders by @jcnlk in #280
- fix(AutoI4): avoid inventory scans for mask swaps by @jcnlk in #278
- feat(GateHighlight) by @yavinyu in #286
- Dsgameover/26.1.2 (feat: add Dev Cosmetic-Halo) by @dsgameover in #293
- FEAT: Dev Cosmetic-Halo. by @dsgameover in #292
- fix(CommandShortcuts): support shortcut arguments by @jcnlk in #294
- feat: add I Hate Doors by @jcnlk in #295
- fix(PetMenu): prevent custom menu reopening on page changes by @jcnlk in #297
- fix(AuctionPriceInput): support comma decimal separator by @jcnlk in #298
- feat(SimonSays): add progress display by @jcnlk in #291
- feat(PlayerHud): add missing action bar elements to action bar hider by @jcnlk in #302
- feat(DungeonMap): add highlight all wither doors option by @jcnlk in #300
- feat(TerminalSolver): add custom click sound by @jcnlk in #304
- feat(ClickGui): keybind to open ClickGui by @jcnlk in #309
- feat(ChestProfit): added a setting to stop gambling addicts from rerolling high profit
- fix(NoRotate): not triggering when tiling a block with aotv & fix triggering when interacting with NPCs
- fix(WitherDragons): dragons outside the render distance counting as dead
- fix(Render2D): multiple features highlighting the same slot
- fix(TerminalSolver): add golden apple to startswith spacial items
- fix(Ragnarock): add class check for the m7 alert
- feat(LavaToWater): option to hide lava fog
- refactor(DungeonWaypoints): new UI for creating/editing waypoint & fixed /ndw remove
- fix(EventDispatcher): item secret event firing twice
- feat(Tweaks): added an option to hide hotbar item tooltips
- fix(DungeonScanner): keep scanning for rotations after all chunks loaded
- fix(AutoI4): stopping after missing a block
- feat(Chat): AutoDialogue for npc massages & add support for custom regexes (/chathider <list|add|remove>)
- feat(LeapCounter): Shows how many players have leaped you
- feat(ScoreCalculator): add bat score from shard by @jcnlk in #220
- fix(UniqueRoom): rotation scanning for L shape sometimes wrong
- fix(ProfileUtils): remove playerdb api, updates too slow
- feat(HubMap): add GIF support
- feat(IceFillSolver): optimize pathing to reduce turns
- feat(AutoGFS): refill twilight in Core option
- feat(TerminalSolver) queue fc on term solver (queue mode only)
- fix(LoadoutKeybinds): middle mouse button loadout keybinds being ignored by @jcnlk in #316
- fix(ChestProfit) added missing logic that i guess was originally intended ! by @arxlee in #317
- fix(DungeonMap): not updating after rejoining by @jcnlk in #318
New Contributors
- @asyncfnmc made their first contribution in #255
- @zomguy45 made their first contribution in #259
- @arxlee made their first contribution in #267
- @0x32C made their first contribution in #274
Full Changelog: 1.2.3...26.1.2