Skip to content

Releases: NobodyGamesStudio/WaveEngine

Gold

Choose a tag to compare

@oscaralonsoo oscaralonsoo released this 13 Jun 20:13
v1.0

faster impact frame

Beta

Beta Pre-release
Pre-release

Choose a tag to compare

@oscaralonsoo oscaralonsoo released this 13 Jun 20:01
v0.6

faster impact frame

Alpha 2

Alpha 2 Pre-release
Pre-release

Choose a tag to compare

@oscaralonsoo oscaralonsoo released this 10 May 00:06
v0.5

Setup build

Alpha 1

Alpha 1 Pre-release
Pre-release

Choose a tag to compare

@oscaralonsoo oscaralonsoo released this 24 Apr 20:00
v0.4

updat scripts aquiles, minocabro and sirena

Vertical Slice 3

Vertical Slice 3 Pre-release
Pre-release

Choose a tag to compare

@oscaralonsoo oscaralonsoo released this 11 Apr 21:55
v0.3

new script aquiles

Vertical Slice 2

Vertical Slice 2 Pre-release
Pre-release

Choose a tag to compare

@oscaralonsoo oscaralonsoo released this 11 Apr 21:41

Odisea

Pre-Release v0.2

Second pre-release build — intended for internal testing and early feedback only.


Overview

This is the first pre-release build of the game. It includes all foundational systems, character mechanics, enemy AI, environment layout, UI, audio, and VFX. This document serves as the official changelog and feature reference for v0.2.


Character

Player Model

image image

Replaced the placeholder mesh with the final player character model, complete with materials, textures, and rig.


Sword Model

image image

Added the player's sword as a standalone model with its own materials, properly attached to the character's hand bone.


Mask Models

image image

Implemented all mask models that the player can equip. Each mask has a unique design and will correspond to a distinct gameplay ability.


Basic Player Animations

image

Integrated the core animation set for the player: idle, walk, and state transitions via the animation state machine.


Attack

image image

Functional melee attack system with animation, hitbox activation windows, and combo chaining support.


Roll / Dodge

image

Dodge roll mechanic implemented with directional movement relative to the camera, animation, and invincibility frames.


Sprint

image

Sprint state added to the movement controller with dedicated animation and smooth blending between walk and run.


God Mode

Debug tool: pressing G toggles God Mode, making the player invulnerable to all damage. Intended for QA testing only.


Hermes Mask — Walk on Water

image

The Hermes Mask grants the player the ability to walk on water surfaces, unlocking new traversal paths and areas of the map that are otherwise inaccessible.


Enemies

Siren Model

image image

New siren enemy model added to the project, fully rigged and ready for animation integration.


Skeleton Model

image image

New skeleton enemy model integrated into the game with textures and materials applied.


NavMesh & Enemy Pathfinding

NavMesh and pathfinding

Enemy AI navigation implemented using NavMesh. Enemies can detect the player, pursue them, and navigate around obstacles dynamically within the level.


World & Environment

New Blockout

image

Complete redesign of the level blockout, establishing the new spatial layout, zone distribution, routes, and key points of interest.


Decorative Environment Assets

image image

First pass of decorative props and environment assets added to the level: vegetation, rocks, ruins, and other ambient elements to enrich the world.


User Interface

HUD

image

In-game HUD implemented, featuring health bar, status indicators, and combat-relevant UI elements.


Settings Menu

image

New settings menu accessible in-game, with controls for audio, graphics, and input options.


Dialogue System

image image

Dialogue asset integrated, enabling in-world conversations and narrative text to be displayed contextually.


Game Over Screen

image

Defeat screen displayed upon player death, with options to retry or return to the main menu.


Main Menu

image

Fully functional main menu with navigation and visual design consistent with the game's aesthetic.


Pause Menu

image

In-game pause menu accessible at any time, with options to resume, open settings, or quit to the main menu.


Audio

Interactive Music (Combat / Exploration)

Adaptive music system implemented. The soundtrack transitions dynamically between an exploration layer and a combat layer based on the player's current state, providing seamless audio storytelling.


Surface-Based Footstep Sounds

Player footstep sounds now vary depending on the surface type being walked on — dirt, stone, water, and more each produce distinct audio feedback.


Particle Sounds

Sound effects linked to the game's particle systems, providing audio feedback for environmental and gameplay events.


Visual Effects

Sprint Particles

image

Dust and ground particle effect that activates while the player is sprinting, reinforcing the sense of speed and weight.


Checkpoint Interaction Particles

image

Particle effect triggered when the player activates a checkpoint, providing clear visual feedback for progression saving.


Falling Leaves (Trees)

image

Ambient falling leaf particles emitted from trees in the environment, adding life and atmosphere to the world.


Lighting

Level lighting pass completed, including ambient, point, and accent lights to guide the player and establish the game's visual atmosphere.


v0.2 Pre-Release · © 2026 Nobody Games

Vertical Slice 1

Vertical Slice 1 Pre-release
Pre-release

Choose a tag to compare

@oscaralonsoo oscaralonsoo released this 06 Mar 16:40

Odisea — v0.1

Juego de aventura y exploración isométrica ambientado en el mundo mítico de la Odisea.


Main Character

Implementación

  • Movimiento básico
  • Animaciones idle, walk
  • Hitbox y colisiones

Screenshots

image

Audio

Implementación

  • Audio Listener
  • Audio Source
  • Reverb Zone

Screenshots

image

UI / HUD

Implementación

  • Barra de vida
  • Barra de estamina
  • Máscaras

Screenshots

image

Environment

Implementación

Assets

  • Árbol
  • Tronco
  • Señal
  • Columna
  • Antorcha

Blockout

  • Bosque (Zona 1)

Screenshots

image image

Screenshots Gameplay

image image