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Releases: Noel-leoN/MapExt

v1.2

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@Noel-leoN Noel-leoN released this 25 Apr 16:24
  1. more complete simulation system (adding repair vehicle navigation, customizable AreaTool map tiles, etc.)
  2. rewritten the patch code significantly,it might boost performance a bit.
  3. made a built-in Harmony transpiler which is a general-purpose helper that can be used for hot-replacing any burst job in the game.

If you encounter any problems, you can roll back to version 1.0.5.5

v1.0.5.5

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@Noel-leoN Noel-leoN released this 09 Apr 12:37
78a6158
  1. improve map tile generate.
  2. It is now possible to adjust the map tile shape and size using the Area Tool in the Simulation menu (requires repeated clicks) in editor's Developer Mode.

v1.0.5.4

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@Noel-leoN Noel-leoN released this 19 Mar 10:21
78a6158

support game version 1.2.5f

v1.0.5.3

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@Noel-leoN Noel-leoN released this 04 Mar 12:08
b6b7da3
  • support for 1.2.3f game version
  • fix some systems
  • 229km is available
  • only 4096x4096 resolution 16bit grayscale terrain image (PNG or TIFF) are supported.
    You can only choose one between 57km and 229km to enter the game, do not copy them at the same time.

v1.0.5.0

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@Noel-leoN Noel-leoN released this 15 Feb 09:44
9d7ea75
  • Theoretically its a relatively stable version.
  • After an in-depth look at the burst compile mechanics of this game, (misled by some claims before), I've found that very little code needs to be patched via MonoCecil. Therefore, it will not affect the gameplay and performance of vanilla game.
  • Deleted a lot of unnecessary codes
  • The PDX part of mod is only a fix for a coupling flaw in vanilla where the noise pollution effect amplifies as the mapsize expands. Even if you don't use it, it will not affect gameplay at all, except that citizen happiness will show a high noise warning. Consider using mods like City Control to disable these notice, as happiness is very easy to achieve.

v1.0.3.1

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@Noel-leoN Noel-leoN released this 20 Jan 13:42
9d7ea75
  • 1.0.3.1
    • Fix a random crash bug.(CarNavigation)
    • Fix incorrect simulation of noise pollution.

v1.0.3.0

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@Noel-leoN Noel-leoN released this 28 Dec 10:27
9d7ea75
  • Compatible with 1.2.0f1
  • Only 4096x4096 / 16bit grayscale PNG or TIFF format of heightmap is supported.

v1.0.2.6

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@Noel-leoN Noel-leoN released this 05 Aug 15:11
  • Experimental version: water generate fix with superfast generation and low gpu workload, but lower water details. (by changing water texture &grid size , some of the features of the water simulation are lost , andmay not be loaded correctly by other versions)

v1.0.2.3

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@Noel-leoN Noel-leoN released this 30 Jul 15:43
  • 1.0.2.3
    • fix water system rendering bug in 8k heightmap resoluton version.
    • change the total number of maptiles to 529(57km version)/8463(229km version). (4x size of vanilla maptile)

v1.0.2.0

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@Noel-leoN Noel-leoN released this 16 Jul 15:28

water fix

add 229km^2 version (with 8k resolution)