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Releases: Noel-leoN/MapExt
Releases · Noel-leoN/MapExt
Release list
v1.2
- more complete simulation system (adding repair vehicle navigation, customizable AreaTool map tiles, etc.)
- rewritten the patch code significantly,it might boost performance a bit.
- made a built-in Harmony transpiler which is a general-purpose helper that can be used for hot-replacing any burst job in the game.
If you encounter any problems, you can roll back to version 1.0.5.5
v1.0.5.5
v1.0.5.4
v1.0.5.3
- support for 1.2.3f game version
- fix some systems
- 229km is available
- only 4096x4096 resolution 16bit grayscale terrain image (PNG or TIFF) are supported.
You can only choose one between 57km and 229km to enter the game, do not copy them at the same time.
v1.0.5.0
- Theoretically its a relatively stable version.
- After an in-depth look at the burst compile mechanics of this game, (misled by some claims before), I've found that very little code needs to be patched via MonoCecil. Therefore, it will not affect the gameplay and performance of vanilla game.
- Deleted a lot of unnecessary codes
- The PDX part of mod is only a fix for a coupling flaw in vanilla where the noise pollution effect amplifies as the mapsize expands. Even if you don't use it, it will not affect gameplay at all, except that citizen happiness will show a high noise warning. Consider using mods like City Control to disable these notice, as happiness is very easy to achieve.
v1.0.3.1
v1.0.3.0
v1.0.2.6
- Experimental version: water generate fix with superfast generation and low gpu workload, but lower water details. (by changing water texture &grid size , some of the features of the water simulation are lost , andmay not be loaded correctly by other versions)