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@Nokama0 Nokama0 released this 08 Aug 01:03
· 3 commits to main since this release

First public release. A toggleable in-mission panel showing live counts of suspects, civilians, evidence, reports, score groups and named mission objectives. Press F7 in a mission to show it, F7 again to hide it.

Read-only. It reads scoring and objective state through UE4SS and draws a panel. It does not alter scoring, does not write save data, and does not touch session or matchmaking state.

Requirements

UE4SS v3.0.1 Beta or compatible, installed separately from https://github.com/UE4SS-RE/RE-UE4SS/releases.

Install

  1. Download MissionObjectiveCounter-v1.0.zip below.
  2. Drag the MissionObjectiveCounter folder into ReadyOrNot\Binaries\Win64\ue4ss\Mods\.
  3. Add MissionObjectiveCounter : 1 to ue4ss\Mods\mods.txt, above the Keybinds line.
  4. Restart the game. mods.txt is only read at startup.

The download contains the mod and its licence only. Full documentation, and the notes on the UE4SS behaviour this mod relies on, are in the repository linked above.

Confirmed working

Single player, and co-op for both the host and joining clients. Counters, score groups and the objective list all populate with values matching the end-of-mission results screen. Panel position and scale hold across different resolutions and aspect ratios.

Known limitations

Spectator view is not supported; it uses a different HUD class.

The EVIDENCE row is absent at mission start, and that is correct. Evidence is largely weapons dropped by suspects, so none exists yet; the row appears once the first evidence does. Any row whose total is genuinely zero is omitted rather than shown as 0 / 0.

A value the mod could not read renders as -, never as 0, so a failed read is never mistaken for a real count of zero.

Reporting problems

Open an issue using the bug report form. UE4SS.log is what makes a report actionable, and the form says which lines matter. Setting DIAGNOSTICS = true in Scripts/main.lua adds one-time detail that is off by default.