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Restored Rolls page check cards to show category labels such as Skill, Check, and Saving Throw with their modifier for consistent roll-card wording.
Added once-per-version GM changelog chat notice.
Standardized page shadow styling and tightened the top identity/action button heights.
Enlarged and centered the Movement section header and controls at wider sizes.
When going to a new page, scroll back to top.
Cleaned up features and actions listing features.
From v0.2.13 if you missed it...
Made the GM-side Player Pilot controls toggle draggable with smoother document-level pointer tracking and saved its position only when the drag is released.
Added diagonal movement controls and diagonal token movement for the Controls page.
Rebalanced the loading screen so the progress bar and percentage stay visually synchronized while still advancing through real startup milestones.
Changed Rolls page check cards to show the actual d20 + modifier formula instead of repeating category labels such as Skill. See above.
Improved narrow-screen spell-flow buttons so long labels such as Use Spell & Continue to Rolls wrap cleanly.
Added mobile pinch-to-zoom support for Ping On Map snapshots and suppressed accidental pings after pinch gestures.
Added a Ping On Map finish action for spells that likely need GM placement, such as measured templates, chosen points, or teleport destinations.
Improved D&D5e spell roll previews by preferring modern activity damage, applying cantrip scaling such as Sacred Flame at character level 5, and falling back to damage-bearing activities when setup activities do not expose dice directly.
Passed D&D5e spell scaling through delegated GM item use so system and CPR workflows receive the same scaling context as Player Pilot previews.
Made confirmed D&D5e concentration replacement explicitly end the prior concentration effect on the GM side before using the new concentration spell.