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v0.3.1

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@NomisGnos NomisGnos released this 23 Jul 04:05
· 23 commits to main since this release
  • Made AUTO one-shot by removing its button after a successful result, and disabled D&D AUTO rolls out of turn with a live combat-turn notice that unlocks when the actor's turn begins.
  • Cleared each player's previous scene targets when a new targeted use enters target selection, without disturbing other players' queued target proxies, and rejected stale selections above the new action's target limit.
  • Made D&D5e AUTO advance the matching Attack or Damage action on the original system/Midi-QOL chat-card workflow, while automatically fulfilling Chris's Premades manual-roll prompts and leaving the GM's normal chat-card controls available for genuinely manual rolls.
  • Kept each formula AUTO result beside its AUTO/RE-ROLL control so players can refer back to the last total.
  • Added non-blocking out-of-turn warnings using the GM's active-combat snapshot, while continuing to allow movement and actions when turn locking is disabled.
  • Made single-target actions replace a previously selected scene target instead of incorrectly reporting that the one-target limit was already full.
  • Fixed token-preview taps/clicks so they actually apply Foundry's horizontal token flip, and made completed dice overlays dismiss early on tap/click while retaining their fade-out.
  • Constrained Midi-QOL target portraits in the player chat feed so they no longer overwhelm the chat card.
  • Added D&D5e close-range ranged-attack disadvantage detection to the player roll preview and simple formula AUTO roll, including vanilla D&D5e games without Midi-QOL or Chris's Premades.
  • Routed Midi-QOL activity reactions for Player Pilot users through a timed Yes/No player prompt, immediately notified the GM that the workflow was waiting, mirrored the synchronized countdown in GM chat, and executed accepted reactions on the GM client.
  • Changed D&D5e roll cards to use the system's activity and damage-type icons.
  • Added a clearly labeled, seat-relative touch-and-drag token rotation control in the Movement header without moving the existing movement pad.
  • Preserved targeting and ping selections per client and scene across refreshes, pruning tokens that are deleted, hidden, or no longer available in that scene.
  • Preserved GM action notices, D&D5e/Midi-QOL system chat cards, formula-roll chat entries, save-DC details, and the newer Player Pilot AUTO audit card for both formula rolls and checks.
  • Rebalanced the dice result presentation so the final total is clearly labeled and substantially larger than the individual die-face numbers.
  • Renamed the Dice tab to Settings, retained Player Dice as its first settings section, removed the unnecessary dice-description copy, and made Classic, Arcane Glow, and Hologram visually distinct.
  • Documented the token-preview tap gesture that horizontally flips a token while choosing its facing.
  • Routed D&D5e checks through the GM canvas so CPR features such as Guidance receive a real token, while forwarding CPR's use confirmation back to the Player Pilot user.