You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Made AUTO one-shot by removing its button after a successful result, and disabled D&D AUTO rolls out of turn with a live combat-turn notice that unlocks when the actor's turn begins.
Cleared each player's previous scene targets when a new targeted use enters target selection, without disturbing other players' queued target proxies, and rejected stale selections above the new action's target limit.
Made D&D5e AUTO advance the matching Attack or Damage action on the original system/Midi-QOL chat-card workflow, while automatically fulfilling Chris's Premades manual-roll prompts and leaving the GM's normal chat-card controls available for genuinely manual rolls.
Kept each formula AUTO result beside its AUTO/RE-ROLL control so players can refer back to the last total.
Added non-blocking out-of-turn warnings using the GM's active-combat snapshot, while continuing to allow movement and actions when turn locking is disabled.
Made single-target actions replace a previously selected scene target instead of incorrectly reporting that the one-target limit was already full.
Fixed token-preview taps/clicks so they actually apply Foundry's horizontal token flip, and made completed dice overlays dismiss early on tap/click while retaining their fade-out.
Constrained Midi-QOL target portraits in the player chat feed so they no longer overwhelm the chat card.
Added D&D5e close-range ranged-attack disadvantage detection to the player roll preview and simple formula AUTO roll, including vanilla D&D5e games without Midi-QOL or Chris's Premades.
Routed Midi-QOL activity reactions for Player Pilot users through a timed Yes/No player prompt, immediately notified the GM that the workflow was waiting, mirrored the synchronized countdown in GM chat, and executed accepted reactions on the GM client.
Changed D&D5e roll cards to use the system's activity and damage-type icons.
Added a clearly labeled, seat-relative touch-and-drag token rotation control in the Movement header without moving the existing movement pad.
Preserved targeting and ping selections per client and scene across refreshes, pruning tokens that are deleted, hidden, or no longer available in that scene.
Preserved GM action notices, D&D5e/Midi-QOL system chat cards, formula-roll chat entries, save-DC details, and the newer Player Pilot AUTO audit card for both formula rolls and checks.
Rebalanced the dice result presentation so the final total is clearly labeled and substantially larger than the individual die-face numbers.
Renamed the Dice tab to Settings, retained Player Dice as its first settings section, removed the unnecessary dice-description copy, and made Classic, Arcane Glow, and Hologram visually distinct.
Documented the token-preview tap gesture that horizontally flips a token while choosing its facing.
Routed D&D5e checks through the GM canvas so CPR features such as Guidance receive a real token, while forwarding CPR's use confirmation back to the Player Pilot user.