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Releases: Noodle-face/mnm-cartographer

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v0.0.2

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@github-actions github-actions released this 05 Oct 03:23

A single self-contained executable. No installer, no runtime, and
no map data to download — it builds the maps itself from your
own copy of the game.

Linux

tar xzf mnm-cartographer-*-linux-x86_64.tar.gz
./mnm-cartographer/mnm-cartographer

Windows — unzip and run mnm-cartographer.exe.
Windows will warn that the publisher is unknown, because the
binary is not code-signed: More info -> Run anyway.

On first launch press Generate maps. It finds your game
install, reads the zones from the game's own files and renders
them. Expect a few minutes; maps are written to your user data
directory, not next to the executable, and come to about 96 MB.

Put the executable wherever you like — it does not need to
live in the game folder.

If something looks wrong, run mnm-cartographer --check and
include the output in a report.

Verify a download against SHA256SUMS.txt.

Full Changelog: v0.0.1...v0.0.2

v0.0.1

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@github-actions github-actions released this 04 Oct 23:01

A single self-contained executable. No installer, no runtime, and
no map data to download — it builds the maps itself from your
own copy of the game.

Linux

tar xzf mnm-cartographer-*-linux-x86_64.tar.gz
./mnm-cartographer/mnm-cartographer

Windows — unzip and run mnm-cartographer.exe.
Windows will warn that the publisher is unknown, because the
binary is not code-signed: More info -> Run anyway.

On first launch press Generate maps. It finds your game
install, reads the zones from the game's own files and renders
them. Expect a few minutes; maps are written to your user data
directory, not next to the executable, and come to about 96 MB.

Put the executable wherever you like — it does not need to
live in the game folder.

If something looks wrong, run mnm-cartographer --check and
include the output in a report.

Verify a download against SHA256SUMS.txt.

Full Changelog: https://github.com/Noodle-face/mnm-cartographer/commits/v0.0.1