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Release overview v0.22
Nordsoft91 edited this page Dec 22, 2021
·
1 revision
- Added (new feature), (+)
- Removed (functionality removed), (-)
- Fixed (bug fix), (!)
- Changed (task), (*)
- Trivial change, (~)
- Updated (task, due to changes in third-party code), (U)
- (!) Border tile fix
- (+) Messages and dialogs
- (+) Trigger system
- (*) Better camera control
- (+) Main menu
- (+) Travel menu, missions selection
- (+) Sandbox
- (+) Progress save & load
- (*) All dynamic information loaded from maps
- (U) Ported to Cocos2d-x-3.17.2
- (+) Support tile animation
- (+) Several missions within 2 campaigns prepared
- (*) Spell and trick system reworked. Area-based spells are supported
- (+) State system with icons and real effects
- (*) Rendering order changed
- (*) New UI
- (!) Turn controller bugfix
- (+) Music and sound engine
- (*) AI takes spell/trick area coverage into consideration
- (!) Fix possibility to control NPC played by AI
- (*) Better config reading system
- (+) Basic inventory system and ability to use items
- (+) Support sprite sheets
- (+) Interactive object on maps and boxes
- (+) Movement events
- (+) Raw in-game menu
- (+) Game console
- (+) Projectiles implemented
- (+) Basic build system
- (*) Spell button placed at several rows
- (!) Fixed bug with AI turn switch
- (+) Flare maps import from file/export to game tools
- (+) Support smart automap system for Flare maps
- (*) Any player actions prohibited during animations
- (!) Fixed bug with dead team turn
- (+) Support relationships between teams for AI