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Quest APK Renamer 1.2.0 beta 1 (legacy tag v1.9.0-beta.1)

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@RockoTheeHut RockoTheeHut released this 29 Jul 22:11
· 35 commits to main since this release

Quest APK Renamer 1.2.0 beta 1

Version 1.2.0 adds a guided interface, a full APK inspector, package-change
reports, known-signer recognition, and a smaller cross-platform release
runtime.

Highlights

  • Follow a live Choose game → Confirm app ID → Build & install progress rail.
  • See clear game-loaded, ID-ready, automatic-check, Quest connection, and
    storage badges.
  • Use one-click +a, .dev, .test, .qa, or custom package-ID presets.
  • Inspect Android SDK levels, ABIs, locales, OpenGL ES, components,
    permissions, features, hashes, and APK structure.
  • Verify V1/V2/V3 signatures and review certificate subjects, issuers, and
    fingerprints.
  • Recognize Quest APK Renamer, Meta/Oculus, Google, and Android Debug signing
    identities through a reviewable local registry.
  • Preview every technical package reference that will change and see warnings
    for references preserved in assets or native code.
  • Receive RENAME-REPORT.txt and RENAME-REPORT.json with file-by-file changes,
    OBB mappings, hashes, and source/output signing provenance.
  • Queue several APKs or folders for sequential bulk builds and installs.
  • Check for updates from the app and export a rotating persistent debug log.
  • Keep drag-and-drop optional so an unsupported native backend cannot prevent
    the app from launching.

Downloads

  • Windows Setup EXE — recommended per-user Windows installation.
  • Windows portable ZIP — unpack and run without installation.
  • Apple Silicon DMG — for M1 and newer Macs.
  • Intel DMG — for Intel-based Macs.
  • Linux x86_64 archive — includes a per-user install.sh.
  • SHA256SUMS files — integrity hashes for every platform download.

Every package includes ADB, Apktool, Uber APK Signer, native folder selection,
and a trimmed Java runtime.

Beta notes

  • Linux is the primary hands-on development platform.
  • Windows has partial hands-on testing; its automated tests and packaging run
    on GitHub Actions.
  • macOS packaging is automated but still needs broader Apple Silicon and Intel
    launch testing.
  • Windows packages are not code-signed, so SmartScreen may report an unknown
    publisher.
  • macOS uses ad-hoc signing unless Developer ID and notarization credentials
    are configured, so Gatekeeper may require Open Anyway.
  • This project was made 100% with AI assistance. Expect bugs, keep the original
    game folders and signing-key backups, and use the app only with software you
    own or are authorized to modify.

Please open an issue
for any Windows, macOS, Linux, build, analysis, or Quest-install problem.