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PhoenixMod 0.0.12

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@Nubb3r Nubb3r released this 02 Apr 21:16
· 155 commits to main since this release

Full changelog

  • AT Guns don't fire on infantry unless ordered explicitly
  • Hedgreows and haystacks are now flammable
  • Mortars don't suicide when reduced to one squad member anymore and can still operate
  • Snipers (both US and WM)
    • Now have 999 target priority for other snipers and almost all vehicle weapons with a few exceptions (a few tank main guns)
    • Camouflage reveal radius from 1 to 3
    • Negative zeal (radius 20, received accuracy 1.5x)

American

  • Riflemen

    • upkeep from 14.4 to 10.94
  • Sniper

    • Upkeep cost from 9.6 to 12
    • Moving accuracy modifier against enemy snipers from 0.5 to 1
  • Supply Yard Upgrade 2 research time form 90 to 60

  • Grenades Upgrade fuel cost from 40 to 35

  • Demo Charges

    • research time from 60 to 45
    • fuel cost from 30 to 25
  • Triage Center now has a map icon

  • M1 57mm AT Gun

    • speed_horizontal from 18 to 22 (Pak 38 is 25 for reference)
    • tracking speed_vertical from 18 to 22 (Pak 38 is 25 for reference)
    • cost time_seconds from 37 to 15
      • real buildtime = 45 (15 + 30 [30 second additional time of unknown origin])
      • real tankdoc buildtime (half of real buildtime) = 22.5
      • Armor Piercing ability added 20% bonus accuracy modifier
  • M10 Wolverine

    • Misfire fixed
  • M18 Hellcat

    • detection_radius from 3 to 16
    • reveal_duration from 8 to 16
    • revert_max from 16 to 30
    • revert_multiplier from 1.5 to 8
    • revert_time_on_detection from 3 to 8
  • Airborne Doctrine

    • Bombing Run bombs from 4 to 6
    • Fixed Strafing Run so it no longer counts base/hq decorations (sandbags and other objects) as enemy squad members
    • Recon Run recharge time from 20 to 60

Wehrmacht

  • Barbed Wire

    • Build time from 3.5 to 7
  • Volksgenadiers

    • Reinforce cost from 22 to 25 mp
    • Build time modifier from 1.0 to 0.5 (wire and sandbags)
  • Sniper

    • Upkeep cost increased from 5.376 to 11.04
    • Accuracy_multiplier against other snipers from 0.75 to 1
  • Pak 38

    • reload from 2.4 to 1.4 (part of pak abuse fix)
    • wind_down from 1 to 2 (part of pak abuse fix)
  • Defensive Doctrine

    • For The Fatherland
      • duration from 30 to 25
      • recharge time from 30 to 60
  • Tank traps spacing from 2.25 to 2 (not passable due to random orientation anymore)


Panzer Elite

  • AT HT
    • Treadbreaker muni cost from 50 to 60
  • Hetzer
    • Upkeep from 1.0752 to 10.752
  • Goliath
    • Is now a copy of Wehrmacht Goliath, cloaking works properly i.e. it's detectable
  • Scorched Earth Doctrine
    • Road blocks can now be targeted by American demolition charges

British

  • Trenches
    • No longer deletable through UI ("scuttle")
    • Entering animation duration from 0 to 1-3 (WM bunker is 1-5 for comparison)
  • Tommies, Sappers, Commandos (incl. PIAT Commandos) have a new ability: Remove Trench
    • Takes 2 seconds (progress bar looks like scorched earth)
    • Squads take 100% bonus received damage during the animation (same as constructing)
    • Can be cancelled