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PhoenixMod 0.2

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@Nubb3r Nubb3r released this 16 May 09:30
· 82 commits to main since this release

Full changelog

  • Removed "Hit Mine!" critical (a 15% chance for detonating mines that doesn't cause any engine damage)
  • Zoom
    • Standard zoom level from 35 to 40 (this is the starting zoom level, and when you press backspace 2x)
    • Max zoom level from 40 to 60
  • AT Guns don't fire on infantry unless ordered explicitly
  • Hedgreows and haystacks are now flammable
  • Mortars don't suicide when reduced to one squad member anymore and can still operate
  • Snipers (both US and WM)
    • Now have 999 target priority for other snipers and almost all vehicle weapons with a few exceptions (a few tank main guns)
    • Camouflage reveal radius from 1 to 3
    • Negative zeal (radius 20, received accuracy 1.5x)

American

  • Riflemen

    • Reinforce cost from 27 to 23 (about 15%)
  • Sniper

    • Upkeep cost from 9.6 to 12
    • Moving accuracy modifier against enemy snipers from 0.5 to 1
  • Supply Yard Upgrade 2 research time form 90 to 60

  • Grenades Upgrade fuel cost from 40 to 35

  • Demo Charges

    • research time from 60 to 45
    • fuel cost from 30 to 25
  • Triage Center now has a map icon

  • M1 57mm AT Gun

    • speed_horizontal from 18 to 22 (Pak 38 is 25 for reference)
    • tracking speed_vertical from 18 to 22 (Pak 38 is 25 for reference)
    • cost time_seconds from 37 to 15
      • real buildtime = 45 (15 + 30 [30 second additional time of unknown origin])
      • real tankdoc buildtime (half of real buildtime) = 22.5
      • Armor Piercing ability added 20% bonus accuracy modifier
  • M3 Halftrack

    • Weapon Quad 50 cal target table values vs. P47 (also Henschel)

      • accuracy_multiplier from 1 to 0.3
      • disable_auto_search from true to false
      • disable_target from true to false
      • penetration_multiplier from 0 to 10
      • priority from 25 to 200
      • rear_penetration_multiplier from 1 to 2

      These numbers are now the exact same as the PE Quads Flaks and British Bofors guns

  • M10 Wolverine

    • Misfire fixed
  • M18 Hellcat

    • detection_radius from 3 to 16
    • reveal_duration from 8 to 16
    • revert_max from 16 to 30
    • revert_multiplier from 1.5 to 8
    • revert_time_on_detection from 3 to 8
  • Airborne Doctrine

    • Bombing Run bombs from 4 to 6
    • Fixed Strafing Run so it no longer counts base/hq decorations (sandbags and other objects) as enemy squad members
    • Recon Run recharge time from 20 to 60

Wehrmacht

  • Sniper

    • Upkeep cost increased from 5.376 to 11.04
    • Accuracy_multiplier against other snipers from 0.75 to 1
  • Pak 38

    • reload from 2.4 to 1.4 (part of pak abuse fix)
    • wind_down from 1 to 2 (part of pak abuse fix)
  • Defensive Doctrine

    • For The Fatherland
      • duration from 30 to 25
      • recharge time from 30 to 60
  • Tank traps spacing from 2.25 to 2 (not passable due to random orientation anymore)


Panzer Elite

  • AT HT
    • Treadbreaker muni cost from 50 to 60
  • Hetzer
    • Upkeep from 1.0752 to 10.752
  • Goliath
    • Is now a copy of Wehrmacht Goliath, cloaking works properly i.e. it's detectable
  • Scorched Earth Doctrine
    • Road blocks can now be targeted by American demolition charges
    • Scorch point
      • Cast time from 1 to 5
      • Cooldown from 0 to 300 (5 minutes) per individual squad

British

  • Staghound
    • .50 Cal upgrade replaced with M8 Greyhound's .50 Cal
  • Trenches
    • No longer deletable through UI ("scuttle")
    • Entering animation duration from 0 to 1-3 (WM bunker is 1-5 for comparison)
  • Tommies, Sappers, Commandos (incl. PIAT Commandos) have a new ability: Remove Trench
    • Takes 3 seconds (progress bar looks like scorched earth)
    • Squads take 100% bonus received damage during the animation (same as constructing)
    • Can be cancelled