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PhoenixMod 0.30

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@Nubb3r Nubb3r released this 07 Sep 19:08
· 17 commits to main since this release

Full changelog

  • Removed "Hit Mine!" critical (a 15% chance for detonating mines that doesn't cause any engine damage)
  • Zoom
    • Standard zoom level from 35 to 40 (this is the starting zoom level, and when you press backspace 2x)
    • Max zoom level from 40 to 60
    • You can also customize this. See here.
  • AT Guns don't fire on infantry unless ordered explicitly
  • Hedgreows and haystacks are now flammable
  • Mortars don't suicide when reduced to one squad member anymore and can still operate
  • Snipers (both US and WM)
    • Now have 999 target priority for other snipers and almost all vehicle weapons with a few exceptions (a few tank main guns)
    • Camouflage reveal radius from 1 to 3
    • Negative zeal (radius 20, received accuracy 1.5x)

American

  • Riflemen

    • Reinforce cost from 27 to 23 (about 15% less than normal CoH)
  • Sniper

    • Upkeep cost from 9.6 to 12
    • Moving accuracy modifier against enemy snipers from 0.5 to 1
  • Supply Yard Upgrade 2 research time form 90 to 60

  • Grenades Upgrade fuel cost from 40 to 35

  • Demo Charges

    • research time from 60 to 45
    • fuel cost from 30 to 25
  • Triage Center now has a map icon

  • M1 57mm AT Gun

    • speed_horizontal from 18 to 22 (Pak 38 is 25 for reference)
    • tracking speed_vertical from 18 to 22 (Pak 38 is 25 for reference)
    • Armor Piercing ability adds a 20% bonus accuracy modifier
    • build time from 67 to 43 (like Pak38)
  • M3 Halftrack

    • Weapon Quad 50 cal target table values vs. P47 (also Henschel)
      • accuracy_multiplier from 1 to 0.3
      • disable_auto_search from true to false
      • disable_target from true to false
      • penetration_multiplier from 0 to 10
      • priority from 25 to 200
      • rear_penetration_multiplier from 1 to 2
      • these numbers are now the exact same as the PE Quads Flaks and British Bofors guns
  • M10 Wolverine

    • Misfire fixed
  • M18 Hellcat

    • detection_radius from 3 to 16
    • reveal_duration from 8 to 16
    • revert_max from 16 to 30
    • revert_multiplier from 1.5 to 8
    • revert_time_on_detection from 3 to 8
  • Airborne Doctrine

    • Airborne Rangers
      • CP cost from 2 to 1
      • Reinforce cost from 45 to 35
      • Armor type from airborne_infantry to to elite_riflemen (same as Infantry Doctrine Rangers and Vet2 Grens)
    • Bombing Run bombs from 4 to 6
    • Fixed Strafing Run so it no longer counts base/hq decorations (sandbags and other objects) as enemy squad members
    • Recon Run recharge time from 20 to 60
  • Armor Doctrine

    • Raid CP cost from 2 to 1

Wehrmacht

  • Sniper
    • Upkeep cost increased from 5.376 to 11.04
    • Accuracy_multiplier against other snipers from 0.75 to 1
  • Pak 38
    • reload from 2.4 to 1.4 (part of pak abuse fix)
    • wind_down from 1 to 2 (part of pak abuse fix)
  • Defensive Doctrine
    • For The Fatherland
      • duration from 30 to 25
      • recharge time from 30 to 60
  • Tank traps spacing from 2.25 to 2 (not passable due to random orientation anymore)

Panzer Elite

  • AT HT
    • Treadbreaker muni cost from 50 to 60
  • Hetzer
    • Upkeep from 1.0752 to 10.752
  • Goliath
    • Is now a copy of Wehrmacht Goliath, cloaking works properly i.e. it's detectable
  • Scorched Earth Doctrine
    • Road blocks can now be targeted by American demolition charges
    • Scorch point
      • Cast time from 1 to 5
      • Cooldown from 0 to 300 (5 minutes) per individual squad

British

  • Captain
    • the "Retreat to Captain" ability no longer gives a speed modifier/buff (Captain Sprint is no longer banned)
  • Staghound
    • .50 Cal upgrade replaced with M8 Greyhound's .50 Cal
  • Trenches
    • No longer deletable through UI ("scuttle")
    • Entering animation duration from 0 to 1-3 (WM bunker is 1-5 for comparison)
  • Tommies, Sappers, Commandos (incl. PIAT Commandos) have a new ability: Remove Trench
    • Takes 3 seconds (progress bar looks like scorched earth)
    • Squads take 100% bonus received damage during the animation (same as constructing)
    • Can be cancelled
  • Royal Engineers Doctrine
    • Churchill
      • max HP from 700 to 560
      • added a received damage modifier of 0.8
      • these two changes combined don't change durability at all, but make the tank repair 20% faster
    • Churchill AVRE
      • weapon range from 35 to 45
  • Royal Commando Doctrine
    • Commandos
      • now receive veterancy bonuses from Lieutenant
      • can now cloak like stormtroopers
    • Tetrach Glider
      • the Tetrach that first spawns out of the glider already has the Little John Adapter
      • the Tetrachs that are produced from the glider are unchanged, still have to buy the upgrade normally
    • Commando HQ
      • CP cost from 2 to 1
      • Commando Mortar Squad
        • damage from 20 to 40 (US mortar has 20, WM mortar has 36 for comparison)
      • Commando Piat Squad
        • max squad members from 3 to 4
      • Commando HMG Squad
        • range from 40 to 45
        • cooldown from 3-4 to 2.5-3
        • reload frequency from 12 to 20
        • this weapon is now exactly the same as the one in the Vickers MG emplacement