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PhoenixMod 0.40

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@Nubb3r Nubb3r released this 01 Mar 19:16
· 9 commits to main since this release
6e77c64

Full changelog (compared to official/ranked)

General Changes

  • Removed "Hit Mine!" critical (a 15% chance for detonating mines that doesn't cause any engine damage)
  • Zoom
    • Standard zoom level from 35 to 40 (this is the starting zoom level, and when you press backspace 2x)
    • Max zoom level from 40 to 60
    • You can also customize this. See here.
  • AT Guns don't fire on infantry unless ordered explicitly
  • AT Guns‘ green cover icon not detectable in fog of war anymore
  • Hedgeows and haystacks are now flammable
  • Mortars don't suicide when reduced to one squad member anymore and can still operate
  • MGs that are idle/unresponsive due to bugs will set up after 60 seconds and become responsive again
  • Snipers (both US and WM)
    • Now have 999 target priority for other snipers and almost all vehicle weapons with a few exceptions (a few tank main guns)
    • Camouflage reveal radius from 1 to 3
    • Negative zeal (radius 20, received accuracy 1.5x)
    • No longer shoot randomly at some vehicles
    • No longer double tap

American

  • Riflemen

    • Reinforce cost from 27 to 23
  • Sniper

    • Upkeep cost from 9.6 to 12
    • Moving accuracy modifier against enemy snipers from 0.5 to 1
  • .30 cal Machinegun

    • damage from 7 to 10
    • armor piercing rounds ability
      • ammo cost from 35 to 15
      • recharge time from 20 to 30
      • duration from 20 to 10
  • Supply Yard Upgrade 2 research time form 90 to 60

  • Grenades Upgrade fuel cost from 40 to 35

  • Demo Charges

    • research time from 60 to 45
    • fuel cost from 30 to 25
  • Triage Center now has a map icon

  • M1 57mm AT Gun

    • speed_horizontal from 18 to 22 (PAK 38 is 25 for reference)
    • tracking speed_vertical from 18 to 22 (PAK 38 is 25 for reference)
    • Armor Piercing ability adds a 20% bonus accuracy modifier
    • build time from 67 to 43 (like Pak38)
  • M3 Halftrack

    • Now survives 2 Pak38 shots
    • Fixed bug where .50 cal was unusable while upgrading to Quad
    • Weapon Quad 50 cal target table values vs. P47 (= Henschel)
      • penetration_multiplier from 0 to 10
      • priority from 25 to 200
  • M10 Wolverine

    • Misfire fixed
  • M18 Hellcat

    • detection_radius from 3 to 16
    • reveal_duration from 8 to 16
    • revert_max from 16 to 30
    • revert_multiplier from 1.5 to 8
    • revert_time_on_detection from 3 to 8
  • Airborne Doctrine

    • Airborne Rangers
      • CP cost from 2 to 1
      • Reinforce cost from 45 to 35
    • Bombing Run bombs from 4 to 6
    • Fixed Strafing Run so it no longer counts HQ decorations as enemy squad members
    • Recon Run recharge time from 20 to 60
  • Armor Doctrine

    • Raid CP cost from 2 to 1
    • Units that can cap with this ability had their capping speed adjusted from 1 to 2
    • Field repairs now unlock advanced repair ability for engineers (6.5 repair speed, standard is 5, PE advanced is also 6.5 for reference)
    • Calliope
      • can now cancel the barrage ability
      • popcap from 10 to 8

Wehrmacht

  • Fixed bug that made repair pios not manually targettable
  • Tank traps spacing from 2.25 to 2 (not passable due to random orientation anymore)
  • Sniper
    • Upkeep cost increased from 5.376 to 11.04
    • Accuracy_multiplier against other snipers from 0.75 to 1
  • PAK 38
    • reload from 2.4 to 1.4 (part of pak abuse fix)
    • wind_down from 1 to 2 (part of pak abuse fix)
    • fixed bug where 3rd man would shoot gun while camouflaged
  • Puma
    -No longer dodges shells by phasing through
  • Officer
    • MP cost from 260 to 200
  • Defensive Doctrine
    • For The Fatherland
      • cost from 45 to 50
      • duration from 30 to 25
      • recharge time from 30 to 60
  • Terror Doctrine
    • V1 no longer caused Nebel+Mortars to fire along

Panzer Elite

  • Incendiary grenades target table adjusted vs. cover type trench

    • damage_multiplier from 0.75 to 1.2
    • damage_multiplier from 0.6 to 1.2
  • Schwimmwagen

    • simbox (hitbox) dimensions now match Kettenkrad values. It should have the same durability as the Ketten now. The HP and armor type were already exactly the same.
  • Munitions Halftrack

    • mine laying duration from 8 to 4
  • AT HT

    • penetration_multiplier vs M3 Stuart from 0.7687 to 2.24 (same as M8)
  • Goliath

    • Is now a copy of Wehrmacht Goliath, so cloaking works properly i.e. it's detectable
  • Panzer 4

    • Range from 30 to 35
  • Panther Battlegroup grants 2 Panthers much more reliably (via a temporary 12 popcap bonus)

  • Scorched Earth Doctrine

    • Road blocks can now be targeted by American demolition charges
    • Scorch point
      • Cast time from 1 to 5
      • Cooldown from 0 to 300 (5 minutes) per individual squad
  • Tankhunter doctrine

    • Hetzer
      • Upkeep from 1.0752 to 10.752
      • Fixed bug where top MG would fire and break camouflage

British

  • Medics are now selectable
  • Captain
    • the "Retreat to Captain" ability no longer gives a speed modifier/buff
  • Staghound
    • .50 Cal upgrade replaced with M8 Greyhound's .50 Cal
  • Trenches
    • No longer deletable through UI ("scuttle")
    • Entering animation duration from 0 to 1-3 (WM bunker is 1-5 for comparison)
    • Health from 450 to 300
  • Sappers
    • PIAT camo ability slot and wirecutters no longer occupy the same slot
  • Trenches
    • can no longer be deleted through UI
    • all squads that enter it, can now use a new ability to delete it from within
    • ability takes 5 seconds, is not cancellable and displays a progress bar
  • Royal Engineers Doctrine
    • Churchill
      • max HP from 700 to 560
      • added a received damage modifier of 0.8
      • these two changes combined don't change durability at all, but make the tank repair 20% faster
    • Churchill AVRE
      • weapon range from 35 to 45
  • Royal Commando Doctrine
    • Commandos
      • now receive veterancy bonuses from Lieutenant
    • Tetrach Glider
      • the Tetrach that first spawns out of the glider already has the Little John Adapter
      • the Tetrachs that are produced from the glider are unchanged, still have to buy the upgrade normally
    • Commando HQ
      • CP cost from 2 to 1
      • Commando Mortar Squad
        • damage from 20 to 40 (US mortar has 20, WM mortar has 36 for comparison)
      • Commando PIAT Squad
        • max squad members from 3 to 4
      • Commando HMG Squad
        • range from 40 to 45
        • cooldown from 3-4 to 2.5-3
        • reload frequency from 12 to 20
        • this weapon is now exactly the same as the one in the Vickers MG emplacement