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V 0.6.4

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@JShull JShull released this 18 May 19:29
· 9 commits to main since this release
f8f4c85

This should address the error found in ADB Logcat

{
"header": {
"logLevel": "WARN",
"pid": 27487,
"tid": 27542,
"applicationId": "com.VDMC.TELLVR",
"processName": "com.VDMC.TELLVR",
"tag": "Unity",
"timestamp": {
"seconds": 1779131975,
"nanos": 734000000
}
},
"message": "FP Multi-Object Outliner skipped because Outline Color And Stencil material/shader is unsupported in this player.

  • UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)\nUnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  • UnityEngine.Logger:Log(LogType, Object, Object)\nUnityEngine.Debug:LogWarning(Object, Object)
  • FuzzPhyte.Utility.FPBlurredBufferMultiObjectOutlineRendererFeature:IsSupportedMaterial(Material, String) (at .\Library\PackageCache\com.fuzzphyte.utility@ab9956175fee\Runtime\Design\FP_OutlineURP\BlurredBufferMultiObjectOutline\Runtime\FPBlurredBufferMultiObjectOutlineRendererFeature.cs:210)
  • FuzzPhyte.Utility.FPBlurredBufferMultiObjectOutlineRendererFeature:AddRenderPasses(ScriptableRenderer, RenderingData\u0026) (at .\Library\PackageCache\com.fuzzphyte.utility@ab9956175fee\Runtime\Design\FP_OutlineURP\BlurredBufferMultiObjectOutline\Runtime\FPBlurredBufferMultiObjectOutlineRendererFeature.cs:68)\
  • UnityEngine.Rendering.Universal.ScriptableRenderer:AddRenderPasses("...