V 0.6.4
Pre-release
Pre-release
This should address the error found in ADB Logcat
{
"header": {
"logLevel": "WARN",
"pid": 27487,
"tid": 27542,
"applicationId": "com.VDMC.TELLVR",
"processName": "com.VDMC.TELLVR",
"tag": "Unity",
"timestamp": {
"seconds": 1779131975,
"nanos": 734000000
}
},
"message": "FP Multi-Object Outliner skipped because Outline Color And Stencil material/shader is unsupported in this player.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)\nUnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)\nUnityEngine.Debug:LogWarning(Object, Object)
- FuzzPhyte.Utility.FPBlurredBufferMultiObjectOutlineRendererFeature:IsSupportedMaterial(Material, String) (at .\Library\PackageCache\com.fuzzphyte.utility@ab9956175fee\Runtime\Design\FP_OutlineURP\BlurredBufferMultiObjectOutline\Runtime\FPBlurredBufferMultiObjectOutlineRendererFeature.cs:210)
- FuzzPhyte.Utility.FPBlurredBufferMultiObjectOutlineRendererFeature:AddRenderPasses(ScriptableRenderer, RenderingData\u0026) (at .\Library\PackageCache\com.fuzzphyte.utility@ab9956175fee\Runtime\Design\FP_OutlineURP\BlurredBufferMultiObjectOutline\Runtime\FPBlurredBufferMultiObjectOutlineRendererFeature.cs:68)\
- UnityEngine.Rendering.Universal.ScriptableRenderer:AddRenderPasses("...