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优化精灵资源与调整玩法参数#8

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fldlqu merged 2 commits into
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tweak/player-and-sprites
Jul 24, 2026
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优化精灵资源与调整玩法参数#8
fldlqu merged 2 commits into
mainfrom
tweak/player-and-sprites

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@fldlqu

@fldlqu fldlqu commented Jul 24, 2026

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变更内容

精灵资源优化

  • 统一自机贴图为 player.avif(单帧)
  • 删除 player_shama.avif / player_yinquan.avif 独立文件
  • 重编码 boss/enemy/title_banner 等 avif 以减小体积
  • 更新 to-avif 脚本

玩法调整

  • 弹幕图层绘制在自机之上
  • 自机攻击力提升至 1.18 倍
  • 擦弹清屏范围 3 倍

closes #N/A

本 PR 统一自机相关贴图为单帧 player.avif,取消对 player_shama.avif / player_yinquan.avif 的专用引用,并对部分 AVIF 素材进行重编码以减小体积,同时更新 to-avif:在使用 ImageMagick 兜底编码时不再强制 -alpha off,从而保留带透明通道的 PNG 的 alpha。

玩法上调整画面绘制顺序为先画自机、后画敌方弹幕以保证弹幕覆盖自机;并将自机伤害倍率与擦弹清屏范围提高:playerShotDamage 调整为 3.3playerOptionDamage 调整为 1.6,擦弹清屏半径从 50 扩大到 150(约 3 倍)。构建版本号同步更新至 127

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Deploying owproject with  Cloudflare Pages  Cloudflare Pages

Latest commit: cab9a79
Status: ✅  Deploy successful!
Preview URL: https://4c162fa0.owproject.pages.dev
Branch Preview URL: https://tweak-player-and-sprites.owproject.pages.dev

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Review Change Stack

No actionable comments were generated in the recent review. 🎉

ℹ️ Recent review info
⚙️ Run configuration

Configuration used: Path: .coderabbit.yaml

Review profile: CHILL

Plan: Pro Plus

Run ID: fbfca66d-af8a-42d9-9c4c-5f7b8f337bb7

📥 Commits

Reviewing files that changed from the base of the PR and between 70e5ec9 and cab9a79.

📒 Files selected for processing (18)
  • assets/sprites/boss_alice.avif
  • assets/sprites/boss_dazong.avif
  • assets/sprites/boss_icebin.avif
  • assets/sprites/boss_patrol.avif
  • assets/sprites/enemy_elite.avif
  • assets/sprites/enemy_mid1.avif
  • assets/sprites/enemy_mob.avif
  • assets/sprites/player.avif
  • assets/sprites/player_shama.avif
  • assets/sprites/player_yinquan.avif
  • assets/ui/title_banner.avif
  • js/config.js
  • js/gameDraw.js
  • js/sprites.js
  • js/version.js
  • test/cases-config.js
  • tools/to-avif.mjs
  • tools/to-avif.sh
🚧 Files skipped from review as they are similar to previous changes (14)
  • test/cases-config.js
  • js/version.js
  • tools/to-avif.sh
  • assets/sprites/enemy_mid1.avif
  • assets/sprites/enemy_mob.avif
  • assets/sprites/boss_patrol.avif
  • assets/ui/title_banner.avif
  • assets/sprites/boss_dazong.avif
  • js/gameDraw.js
  • js/sprites.js
  • tools/to-avif.mjs
  • js/config.js
  • assets/sprites/boss_alice.avif
  • assets/sprites/boss_icebin.avif

📝 Walkthrough

Walkthrough

本次更新替换多项 AVIF 资源,保留透明 PNG 的 alpha 通道,并调整游戏伤害、清场半径、绘制顺序、贴图复用及构建版本号。

Changes

游戏资源与运行时更新

Layer / File(s) Summary
AVIF 资源与编码流程更新
tools/to-avif.*, assets/sprites/*, assets/ui/title_banner.avif
更新多个 AVIF 二进制资源;ImageMagick 编码分支不再强制禁用 alpha。
游戏平衡与绘制资源映射
js/config.js, js/gameDraw.js, js/sprites.js, test/cases-config.js
提高玩家攻击伤害和编辑战清场半径,调整玩家与敌弹绘制顺序,让多个角色复用 player.avif,并同步更新伤害参数断言。
构建版本更新
js/version.js
将构建号从 126 更新为 127。

Estimated code review effort: 3 (Moderate) | ~20 minutes

🚥 Pre-merge checks | ✅ 5
✅ Passed checks (5 passed)
Check name Status Explanation
Description Check ✅ Passed Check skipped - CodeRabbit’s high-level summary is enabled.
Title check ✅ Passed 标题概括了本次 PR 的两大核心变化:精灵资源优化与玩法参数调整,且与实际改动一致。
Docstring Coverage ✅ Passed No functions found in the changed files to evaluate docstring coverage. Skipping docstring coverage check.
Linked Issues check ✅ Passed Check skipped because no linked issues were found for this pull request.
Out of Scope Changes check ✅ Passed Check skipped because no linked issues were found for this pull request.
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🧹 Nitpick comments (1)
js/config.js (1)

82-82: 🎯 Functional Correctness | 🔵 Trivial | ⚡ Quick win

editClearRadius 补充回归断言。

本次修改了清屏半径,但 test/cases-config.js 当前未校验该字段,后续数值回退时测试不会失败。请断言 BALANCE.editClearRadius 等于新的预期值 150

建议补充
   assert(BALANCE.resource?.extendThresholds?.length > 0);
+  assertEqual(BALANCE.editClearRadius, 150);
   assertEqual(BALANCE.playerShotDamage, 3.3);
🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.

In `@js/config.js` at line 82, 在 test/cases-config.js 的配置断言中补充
BALANCE.editClearRadius 的回归断言,期望值设为 150,确保 editClearRadius 后续回退时测试能够失败。
🤖 Prompt for all review comments with AI agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.

Nitpick comments:
In `@js/config.js`:
- Line 82: 在 test/cases-config.js 的配置断言中补充 BALANCE.editClearRadius 的回归断言,期望值设为
150,确保 editClearRadius 后续回退时测试能够失败。

ℹ️ Review info
⚙️ Run configuration

Configuration used: Path: .coderabbit.yaml

Review profile: CHILL

Plan: Pro Plus

Run ID: 49cd6372-4735-4e71-8251-406dbc5152ae

📥 Commits

Reviewing files that changed from the base of the PR and between 6f15c1b and 70e5ec9.

📒 Files selected for processing (3)
  • js/config.js
  • js/version.js
  • test/cases-config.js
🚧 Files skipped from review as they are similar to previous changes (1)
  • js/version.js

UnlocatedFormerHell added 2 commits July 24, 2026 20:41
- 统一自机贴图为 player.avif(单帧),删除 player_yinquan / player_shama 独立文件
- boss_rival 引用同步指向 player.avif
- 重编码 boss / enemy / title_banner 等 avif 以减小体积
- tools/to-avif 脚本更新
- 弹幕图层绘制在自机之上
- 自机攻击力提升至 1.18 倍(playerShotDamage: 2.8→3.304, playerOptionDamage: 1.35→1.593)
- 擦弹清屏范围 3 倍(editClearRadius: 50→150)
- playerShotDamage: 3.304 → 3.3
- playerOptionDamage: 1.593 → 1.6
- 更新 test/cases-config.js 断言
@fldlqu
fldlqu force-pushed the tweak/player-and-sprites branch from 70e5ec9 to cab9a79 Compare July 24, 2026 12:42
@fldlqu
fldlqu merged commit e730e98 into main Jul 24, 2026
4 checks passed
@fldlqu
fldlqu deleted the tweak/player-and-sprites branch July 24, 2026 12:45
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