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ActionScript3 Tracker Setup
HOME > SNOWPLOW SETUP GUIDE > Step 2: setup a Tracker > Actionscript 3 Tracker
- 1 Overview
- 2 Integration options
- 2.1 Tracker compatibility
- 2.2 Dependencies
- 3 Setup
- 3.1 Hosting
- 3.2 FlashBuilder
The Snowplow Actionscript 3 (AS3) Tracker allows you to track Snowplow events from a Flash movie, Flex application or Adobe AIR application.
The Tracker is straightforward to setup.
Ready? Let's get started.
The Snowplow AS3 Tracker has been built, tested and compiled using the Adobe Flex 3.5 SDK, but is not dependent on Flex. You can use it in pure Actionscript projects.
It is compatible with Flash Player 9.0.124 and later.
There are no external dependencies. The FlashBuilder project includes any necessary external classes, and the binary swc file is standalone, ready to be included in your project and referenced in your AS3 code.
The Tracker is available as source code for inclusion and compilation in your project, or as a binary .SWC file which you can just add to your project as is.
The binary is published to Snowplow's hosted Bintray repository.
The source code is available on Snowplow's GitHub repository.
The current version of the Snowplow AS3 Tracker is 0.1.0.
If you are using FlashBuilder for building your Flash application, then either:
The binary is available for download from our public BinTray repository. Installation steps as follows:
- Download the snowplow_actionscript3_tracker_0.1.0.zip file
- Unzip the binary (.SWC) file
- Include it in your project under "Properties > Build Path > Library Path > Add SWC..."
You can also install this Flash analytics SDK from source:
- Download the project source code from GitHub under the 0.1.0 tag
- Import the source into your FlashBuilder project using "Import > Other... > Existing Projects into Workspace"
- Link this new project to your project using "Properties > Build Path > Library Path > Add Project..."
Done? Now read the Actionscript 3 Tracker API to start tracking events.
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HOME » SNOWPLOW SETUP GUIDE » Step 2: Setup a Tracker
- Step 1: Setup a Collector
-
Step 2a: Setup a Tracker
- 2.1: Setup the ActionScript 3.0 Tracker
- 2.2: Setup the Android Tracker
- 2.3: Setup the Arduino Tracker
- 2.4: Setup the Golang Tracker
- 2.5: Setup the iOS Tracker
- 2.6: Setup the Java Tracker
- 2.7: Setup the JavaScript Tracker
- 2.8: Setup the Lua Tracker
- 2.9: Setup the .NET Tracker
- 2.10: Setup the Node.js Tracker
- 2.11: Setup the PHP Tracker
- 2.12: Setup the Pixel Tracker
- 2.13: Setup the Python Tracker
- 2.14: Setup the Ruby Tracker
- 2.15: Setup the Scala Tracker
- 2.16: Setup the Unity Tracker
- Step 2b: Setup a Webhook
- Step 2c: Setup a Data Store Source
- Step 3: Setup Enrich
- Step 4: Setup alternative data stores
- Step 5: Data modeling
- Step 6: Analyze your data!
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