I’d love to see tvOS available as a supported target. Apple TV is as capable hardware-wise as any other average iOS device, perhaps without the power/thermal constraints.
It’s a quite popular device for emulation with quite a few RetroArch cores being supported, it’d be amazing to bring a few more generations of gaming available on it with GameCube/Wii.
I work with software development at my day job, and I have the tools/experience necessary to help out with testing and I’d be happy to contribute ✨
Some points about development that might be relevant:
- tvOS apps can’t store data in storage like iOS apps can. They can hold data in “cache”, and as per my testing it’s possible to use it to store even a lot of data, as long as your total local storage is not too full (at which point the OS will just yoink the cache)
- RetroArch has some workarounds for the above, such as allowing uploads via HTTP on local network, or remote storage access
- Apps can share most code between tvOS/iOS (with any exceptions handled by the preprocessor or programmatic checks) except for storyboards, those need to be recreated
I’d love to see tvOS available as a supported target. Apple TV is as capable hardware-wise as any other average iOS device, perhaps without the power/thermal constraints.
It’s a quite popular device for emulation with quite a few RetroArch cores being supported, it’d be amazing to bring a few more generations of gaming available on it with GameCube/Wii.
I work with software development at my day job, and I have the tools/experience necessary to help out with testing and I’d be happy to contribute ✨
Some points about development that might be relevant: