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Scripting
Sygmei edited this page Jul 21, 2017
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What would be a game in รbEngine without scripts ?
Well, not a really interactive one at least.
This chapter is about learning how to put some interactions in the game and make it fascinating !
The language used in รbEngine is Lua as it's really powerful, simple to learn and lightweight.
You can quickly learn about Lua right there
Some basic required Lua knowledge
Local GameObject events
Access the Components of the GameObjects
Access the requirements values !
Import code and hooks from C++
- ๐ My first project
- ๐บ My first map
- ๐ Project Structure
- ๐ผ LevelSprites
- ๐ Colliders
- ๐ณ EditorGrid
- ๐ค GameObjects
- ๐ Scripting
- ๐ซ Events
- ๐ Read the Docs
- โจ๏ธ Keyboard and Actions
- ๐จโ๐ป Debugging
- ๐ Sounds and Musics
- ๐ Vili Format
- ๐ฝ Animations
- โ๏ธ Using Utils
- โ๏ธ Manipulating Time
- ๐จ Using the Canvas
- โ๏ธ Tasks
- ๐ฑ Cursor and Constraints
- โจ๏ธ Keyboard and Actions
- ๐ Mounting and Paths
- ๐จโ๐ญ Workspaces
- ๐ Coordinates and Transform
- ๐ท Camera
- ๐บ Map files
- ๐ญ The ResourceManager
- ๐ฎ Gamepads and Joysticks