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Scripting

Sygmei edited this page Jul 21, 2017 · 2 revisions

What would be a game in ร–bEngine without scripts ?

Well, not a really interactive one at least.

This chapter is about learning how to put some interactions in the game and make it fascinating !

The language used in ร–bEngine is Lua as it's really powerful, simple to learn and lightweight.

You can quickly learn about Lua right there

Some basic required Lua knowledge

Local GameObject events

Access the Components of the GameObjects

Access the requirements values !

Import code and hooks from C++

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