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GameObjects
Sygmei edited this page Nov 16, 2017
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GameObject is one of the most important and powerful component of ÖbEngine.
A GameObject is actually a combination of 4 optional components : A sprite, a collider, a script engine and an animator (to combine with the sprite).
It's the third kind of element that can be on a map after the LevelSprites and the Colliders.
Define GameObjects and their Components
Add your GameObjects on the map
Define Requirements for your Objects
- 🖊 My first project
- 🗺 My first map
- 📏 Project Structure
- 🖼 LevelSprites
- 📐 Colliders
- 🔳 EditorGrid
- 🤖 GameObjects
- 🖊 Scripting
- 🔫 Events
- 📜 Read the Docs
- ⌨️ Keyboard and Actions
- 👨💻 Debugging
- 🔉 Sounds and Musics
- 🗄 Vili Format
- 📽 Animations
- ✂️ Using Utils
- ⌚️ Manipulating Time
- 🎨 Using the Canvas
- ✔️ Tasks
- 🖱 Cursor and Constraints
- ⌨️ Keyboard and Actions
- 📁 Mounting and Paths
- 👨🏭 Workspaces
- 📏 Coordinates and Transform
- 📷 Camera
- 🗺 Map files
- 🏭 The ResourceManager
- 🎮 Gamepads and Joysticks