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Releases: ObeseCatLord/Quakespasm-VR

Quakespasm VR 1.1.0

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@ObeseCatLord ObeseCatLord released this 10 Sep 00:10
  • Improve movement acknowledgement handling, reconciliation and VR room-scale collision handling to reduce intermittent corrections and sticky movement.
  • Keep prediction for supported QBJ3 movement, with controlled handoff to QuakeC for ladders and other mod-specific movement, then resume prediction when safe.
  • Preserve co-op inventory, upgrades and progression across saves, death, reconnects and hub returns.
  • Add experimental spatial voice chat with local microphone consent, remembered settings and headset microphone selection. Correct Beyond headset recognition and microphone HUD visibility.
  • Fix VR head tracking, teleport yaw and weapon-wheel action hitboxes, with additional mod compatibility fixes.

Built from commit 0528925a (QuakeSpasm baseline 0.96.3).

Supply your legally obtained Quake id1 data and desired mods; game data, mods, saves and configuration files are not included.

Linux requires system SDL2/OpenGL/curl/audio libraries and a VR runtime for VR play. Both Linux packages include their OpenVR/JsonCpp libraries and stay within the GLIBC 2.39 ceiling. The ARM64 package is checked on native ARM64 hardware; Steam Frame headset operation and performance have not been tested.

Quakespasm VR 1.0.0

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@ObeseCatLord ObeseCatLord released this 18 Aug 03:22

Highlights

  • Room-scale OpenVR play with controller-directed weapons, haptics, VR menus, pointer interaction, weapon adjustment, and a mod-aware weapon wheel.
  • Multiplayer and co-op hardening enhancements, including improved netcode.
  • Modern mod compatibility for MG3, QBJ3, Alkaline, Arcane Dimensions, Dwell, including custom HUD/stat extensions, scripted particles, and external assets.
  • Optional enhanced MD3/MD5 models and true-color model, skin, HUD, world-texture, and static-model assets.
  • Installed-mod browser and downloadable add-on catalogue.
  • Renderer and VR performance work including GPU-buffered enhanced models, world batching, shared stereo visibility/entity preparation, hidden-area masking, optional desktop mirroring, and diagnostics with conservative fallbacks.
  • Native Windows and Linux support.

Installation

Download quakespasm-openvr-1.0.0.zip and extract its single top-level directory into a Quake installation containing your legally obtained id1 game data. The directory contains both platform executables and runtime libraries; use quakespasm-openvr.exe on Windows or quakespasm-openvr.bin on Linux.

Linux still requires system SDL2, OpenGL, curl, and supported audio-codec libraries. This release does not include commercial Quake game data or mods.