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Thomas edited this page Jan 24, 2015 · 7 revisions

C++ based Core

The core application consists mainly of C++ classes that allow to provide basic functionality that is relevant for the whole framework.

The main parts of the core are:

  • UnrealMe => Very basic configurations for the framework, e.g. the setup of the logger.
  • UnrealMeGameMode => Sets default dependencies up, e.g. which character or heads-up-display to use as a default.
  • UnrealMePlayerController => Defines logic that is relevant for the application as a whole.
  • UnrealMeCharacter => Defines the representation of the user.

To be continued...

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