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Joint IDs
Thomas edited this page Jun 11, 2015
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11 revisions
| ID | Kinect | VRPN |
|---|---|---|
| 0 | Spine Base | Head |
| 1 | Spine Mid | Neck |
| 2 | Neck | Torso |
| 3 | Head | Waist |
| 4 | Shoulder Left | Left Collar |
| 5 | Elbow Left | Left Shoulder |
| 6 | Wrist Left | Left Elbow |
| 7 | Hand Left | Left Wrist |
| 8 | Shoulder Right | Left Hand |
| 9 | Elbow Right | Left Fingertip |
| 10 | Wrist Right | Right Collar |
| 11 | Hand Right | Right Shoulder |
| 12 | Hip Left | Right Elbow |
| 13 | Knee Left | Right Wrist |
| 14 | Ankle Left | Right Hand |
| 15 | Foot Left | Right Fingertip |
| 16 | Hip Right | Left Hip |
| 17 | Knee Right | Left Knee |
| 18 | Ankle Right | Left Ankle |
| 19 | Foot Right | Left Foot |
| 20 | Spine Shoulder | Right Hip |
| 21 | Hand Tip Left | Right Knee |
| 22 | Thumb Left | Right Ankle |
| 23 | Hand Tip Right | Right Foot |
| 24 | Thumb Right | -- |
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Introduction
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Requirements & Approach
- Hard- & Software Setup
3.1 Tracking
3.2 Display
- Implementation
4.1 Core Application
4.2 Embodiment
4.3 Calibration (tbd)
- Tutorials
5.1 Useful links
5.2 General UE4 information/experiences
5.3 Connecting and using a tracking device
5.4 Basic Kinect Demo
5.5 Linking static and dynamic C++ libraries
5.6 Joint IDs
- Future potential