-
Notifications
You must be signed in to change notification settings - Fork 0
Core Application
Thomas edited this page Jan 24, 2015
·
7 revisions
The core application consists mainly of C++ classes that allow to provide basic functionality that is relevant for the whole framework.
The main parts of the core are:
- UnrealMe: Very basic configurations for the framework, e.g. the setup of the logger.
- UnrealMeGameMode: Sets default dependencies up, e.g. which character or heads-up-display to use as a default.
- UnrealMePlayerController: Defines logic that is relevant for the application as a whole.
- UnrealMeCharacter: Defines the representation of the user.
To be continued...
-
Introduction
-
Requirements & Approach
- Hard- & Software Setup
3.1 Tracking
3.2 Display
- Implementation
4.1 Core Application
4.2 Embodiment
4.3 Calibration (tbd)
- Tutorials
5.1 Useful links
5.2 General UE4 information/experiences
5.3 Connecting and using a tracking device
5.4 Basic Kinect Demo
5.5 Linking static and dynamic C++ libraries
5.6 Joint IDs
- Future potential