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Linking static and dynamic C libraries
Thomas edited this page Jan 31, 2015
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I: Create a "ThirdParty" folder in your UE4 project's source folder.
II: In the "ThirdParty" folder, create a folder that determines your libary's name.
III: In the library folder, create a C# build file - the name is the same as the folder's, the extension is ".build.cs".
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Introduction
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Requirements & Approach
- Hard- & Software Setup
3.1 Tracking
3.2 Display
- Implementation
4.1 Core Application
4.2 Embodiment
4.3 Calibration (tbd)
- Tutorials
5.1 Useful links
5.2 General UE4 information/experiences
5.3 Connecting and using a tracking device
5.4 Basic Kinect Demo
5.5 Linking static and dynamic C++ libraries
5.6 Joint IDs
- Future potential