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Linking static and dynamic C libraries

Thomas edited this page Jan 31, 2015 · 26 revisions

I: Create a "ThirdParty" folder in your UE4 project's source folder.

II: In the "ThirdParty" folder, create a folder that determines your libary's name.

III: In the library folder, create a C# build file - the name is the same as the folder's, the extension is ".build.cs".

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