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Tracking
The main tracking device is Microsoft Kinect v2. As a general experience I made in the early stages of this project, I can report that Kinect v2 is very picky in terms of USB controllers.
Firstly the device only runs on USB 3.0 Ports. Secondly the USB 3.0 has to have a Chipset made by Intel or Renesas, other manufacturers (i.e. VIA) are not supported. For my home setup, I chose this USB 3.0 controller: http://goo.gl/6yULCG
My PCs is based on the Socket 775 plattform and therefore has no native USB 3.0 support. Furthermore the mainboard still uses the PciExpress 1 standard. That's important because being on this standard it is not enough to install the USB 3.0 controller in a PciEx x1 slot. It doesn't provide enough bandwith for the Kinect to work on it. You have to install the controller in, at least a PciEx x4 slot to make it work. The frame rat on my system is 30fps.
Right now there are two different approaches to connect the device to UE4:
To be continued...
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Introduction
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Requirements & Approach
- Hard- & Software Setup
3.1 Tracking
3.2 Display
- Implementation
4.1 Core Application
4.2 Embodiment
4.3 Calibration (tbd)
- Tutorials
5.1 Useful links
5.2 General UE4 information/experiences
5.3 Connecting and using a tracking device
5.4 Basic Kinect Demo
5.5 Linking static and dynamic C++ libraries
5.6 Joint IDs
- Future potential