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v0.6.0

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@ObjectInSpace ObjectInSpace released this 10 Aug 16:21
· 34 commits to main since this release

Screen reader mod for the Coffee Talk demo. Speaks through NVDA, JAWS, SAPI or a braille display, and adds keyboard navigation to menus the game otherwise only lets you drive with a gamepad.

Download CoffeeTalkAccess-v0.6.0.zip below. Install instructions are in the README.txt inside it.

MelonLoader must be the 32-bit (x86) version — Coffee Talk is a 32-bit game, and the 64-bit loader will not load the mod at all.

Confirmed working on the demo

Loader and speech, language picker, main menu, options, name entry, the opening cutscene, press-any-key prompts and credit lines. Story dialogue is confirmed by the player.

Built, not yet exercised in game

Brewing (ingredients, glass contents, serve result, live stats and hover preview), the chat log, popups, drink recipes, achievements, the save/load calendar, gallery, ending epilogues, the newspaper reader, the music app and social media.

These are shipped rather than held back because the demo cannot reach most of them at all — but expect rough edges. Three screens have been audited line by line so far, and each one turned up wrong wording in code that hooks correctly.

Known limits

  • The smartphone panels do not open on the demo. canOpenSmartPhone is false, so the phone animates in and is pulled straight back off screen. The app content readers are built anyway, since the underlying data ships with the demo.
  • Nothing here has been verified against the retail build yet.
  • If you use a controller, DS4Windows must be on an X360 output profile.

Bug reports from a real playthrough are the most useful thing anyone can send.