v1.0.1 — crash hardening
Stability release targeting hard crashes reported around the combucha/save interaction and alt-tab.
- Guard cross-frame IL2CPP pointers against destroyed objects. The action menu held raw pointers to game objects across the multi-frame walk→aim→interact window; if the game destroyed one in that window (scene change, despawn, alt-tab-induced reload) the next access was a native crash with no log. Now re-validates liveness before dereferencing and aborts cleanly instead.
- Clamp the walk destination to the player's floor plane. Walking to an interactable now targets the player's floor height rather than the object's own (which can sit above the floor). Defensive; keeps the mod from ever contributing vertical displacement.
Note: these harden the most likely crash paths but are not yet confirmed against a native crash dump. If you still hit a crash, the MelonLoader Latest.log (grabbed immediately after, before relaunching) is the most useful thing to share.