v1.0.2 - crash fixes (menu, save)
Fixes hard crashes at the main menu and when using the Save point, plus a follow-on activation bug.
- Menu crash fixed. The liveness guard added in 1.0.1 tested whether an object was still alive by invoking a method on it - which access-violates on a destroyed object, so the guard was itself the crash (it fired every frame at the menu). It now reads the object's native pointer field directly instead of calling into it.
- Save crash fixed. Activating the Save point dereferenced its raycast target without checking liveness; that path is now guarded the same way.
- Activation fixed. A too-aggressive crash guard cleared focus in the same frame it sent the interact key, so the press landed on nothing and Enter appeared to do nothing (you had to press Space yourself). The interact now lands correctly.
All three verified in-game. If you still hit a crash, the Windows crash dump (%LOCALAPPDATA%\CrashDumps\NoImNotAHuman.exe.*.dmp) is the most useful thing to share - it pinpoints the exact fault.