Works around a Unity engine crash that hard-kills the game when you alt-tab back in on Windows 10.
This is not a bug in the game's own code or in this mod - it reproduces with the mod removed. It's Unity issue UUM-126552, which Unity fixed in engine version 6000.3.14f1. No, I'm not a Human currently ships 6000.3.10f1, four patches behind the fix.
What happens: alt-tabbing raises a window-activation message. Unity's analytics session tracking responds by raising a UI Automation event on an object it has already destroyed, and the C runtime aborts the process. The game dies with no error in its log. It only affects Windows 10 - Windows 11 is unaffected.
What this release does: stops Unity from raising those UI Automation events at all. The mod speaks through UniversalSpeech directly and has never used Unity's UI Automation path, so nothing here is lost. Other screen-reader access to the window is left untouched.
If you'd rather not have the workaround active - for instance once the game updates its engine - set SuppressUnityUiaEvents to false in UserData/MelonPreferences.cfg under [ImABlindHuman].
Please tell me if this works for you. Neither of my machines runs Windows 10, so I have not been able to reproduce the crash myself, and this fix is untested against the real thing. If the game still crashes, or still hangs before crashing, the Windows crash dump (%LOCALAPPDATA%\CrashDumps\NoImNotAHuman.exe.*.dmp) is by far the most useful thing you can send.
The permanent fix is for the game to update its Unity version, which would help every player rather than only mod users.
Install: drop Mods/ into your game folder and the loose .dll files next to NoImNotAHuman.exe, as before. No other changes in this release.