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Releases: Obsi-Scripts/obsi-lib
Releases · Obsi-Scripts/obsi-lib
Release list
obsi-lib 1.0.0
Changelog
All notable changes to obsi-lib are listed here. Versions follow Semantic Versioning.
[1.0.0] - 2026-10-25
First public release.
Added
ObsiLibobject, available through@obsi-lib/init.luaorexports['obsi-lib']:get()on both sides.- Framework bridge for ESX Legacy, QBCore, QBX and custom frameworks (
editable/*/framework.lua), with
per-function patches (ObsiEditable.frameworkPatch) on top of any framework. - Inventory bridge for ox_inventory, qb-inventory (v2 and legacy forks), codem-inventory, jaksam_inventory,
custom inventories and the framework's own item functions, with automatic detection. - Server modules:
player,job(incl. offline job changes, duty, cops online),money,license,
society(Renewed-Banking, okokBanking, qb-banking, qb-management, esx_society),items(incl. usable
items and item catalog with images),stash(native stashes or a KVP fallback with its own menu),
vehicle(plates, owned vehicles, keys),notify,sound,state.push,callback,log/webhook
(Discord, queued) andcheckVersion. - Client modules:
player,job,money,license,items,stash,notify,ui(progress bar,
text UI, banner),sound(NUI player with live distance falloff, xsound when available),dui,
point,keybind,target(ox_target / qb-target),clothing(illenium-appearance,
fivem-appearance, qb-clothing, skinchanger),game,vehicle,state(reactive store) andcallback. - Built-in UI (React 19, Vite, Tailwind v4) in the Obsi look: notifications, progress bar, text UI and the
sound player, with a configurable accent colour and a browser dev mode with mock data. - English and Polish locales.
- Release check against github.com/Obsi-Scripts/obsi-lib.