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Metroid Prime native port 0.7.0
Randomizer scans and hints, white pickup dots on the map, and faster first
loads behind doors. Linux, Windows and Android, all built from one commit
(b0cb41bb).
You need your own disc image. Metroid Prime (USA) v1.00, GM8E01 disc 0
revision 0. Nothing here contains any part of the game — no disc, no assets.
What changed
New
- Randomizer scan text. Every pickup in a randomized game can be scanned,
and the scan names the item it really holds; under Archipelago it also says
whose world the item is for. - Artifact totem hints. The Artifact Temple totems now say where each
artifact really is: the seed's placement offline, or the server's hints under
Archipelago (hints that arrive after the room has loaded still show). - Artifact Temple patch for randomized games. The central item no longer
plays the artifact theme or its cinematic, the totems light from the start,
and Meta Ridley still starts once all twelve artifacts are held. - Pickup dots on the map. Uncollected pickups show as white dots on the
minimap and the map screen (randomprime style, never coloured by item). They
are on in randomized games and an option otherwise (pause Options > Visor, or
F1). MP_MEM1_MBraises the game's memory arena for heavy mod models (for
exampleMP_MEM1_MB=96).
Fixes
- Doors into big rooms could stay shut for 20 seconds or more the first
time. Waiting on the display (vsync or a busy GPU) was counted against the
loader's time budget, starving it; the loader now always gets its share.
Please report if you still see slow doors (run withMP_LOG_DOORS=1).
Downloads
| Platform | File | Notes |
|---|---|---|
| Linux | MetroidPrime-x86_64.AppImage |
Self-contained. chmod +x, then run. |
| Linux | MetroidPrimePort.flatpak |
flatpak install --user ./MetroidPrimePort.flatpak |
| Linux | metroid-prime-port-0.7.0-linux-x86_64.tar.gz |
Bare binary, textures and licences |
| Windows | metroid-prime-port-0.7.0-windows-x86_64.zip |
Unzip anywhere; needs a Visual C++ redistributable |
| Android | metroid-prime-port-0.7.0-android-arm64.apk |
Sideload; arm64-v8a, Android 8+ |
The APK is signed with the same key as before, so it installs over 0.6.0 and
keeps your save.
Verified, and not
All 23 port tests pass. The Linux binary, AppImage and Flatpak were built here
and report this commit; CI built the Windows zip. The APK carries versionCode 8.
The scan text, totem hints, temple patch and map dots were checked in game on
Linux; Archipelago hints only against a local test server.
Not yet tested: the door fix on a machine that showed the slow doors;
Archipelago against a real server; Windows and Android at runtime. Please
report anything odd.
Licence
Unchanged. MIT covers this project's own work, but not the game code under
src/ and include/, which remains Nintendo's. See LICENSE and NOTICE.
Metroid Prime is a trademark of Nintendo. This project is unaffiliated with
Nintendo and Retro Studios.