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@OliBomby OliBomby released this 23 May 18:04
· 59 commits to main since this release

V32 Changelog

  • Release includes multiple fine-tunes for different gamemodes and an automatic model picker.
  • Base model trained on all gamemodes, fine-tunes for specific gamemodes.
  • Standard gamemode model trained from scratch on osu!std data only.
  • Trained for 700k steps with batch size 32.
  • Added horizontal and vertical flip data augments to object positions.
  • Training on new remote dataset on HF with year range 2007-2024.
  • Get beatmap descriptors from Lazer user tags.
  • Added label smoothing 0.2.
  • Changed position coordinates tokenization: Rough position token for 32 pixel grid + position refinement token that allows for 2 pixel quantized coordinates.
  • Added sustain tokens for extended sliders, spinners, and hold notes.
  • Optimized model training speed and memory usage by unpadding inputs and balancing batch sequence lengths.
  • Add randomization data augment to snapping tokens during training to increase snapping robustness.
  • Add conditioning for descriptors, year, CS, and global SV.
  • Remove distance tokens.
  • Add timing model output for adding redlines.
  • Set context window size to 16 seconds.
  • Changed slider path tokenization.
  • Add Timing as an input context for the model.
  • Adjusted training LR curve to end at 0.
  • Moved conditioning to decoder as tokens instead of encoder input.
  • Adjusted DT data augment probability.