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Releases: OliwiaJakubiak/OliwiasToolLibrary

Universal Animation Template v1.0.0

30 Apr 14:09
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Initial Release of Universal Animation Template

Generate a custom Animation Blueprint with the exact states you need, skeleton assigned and variables ready. Includes a fully wired example AnimBP for reference.

Built and tested on Unreal Engine 5.7.4. Requires a C++ project with Visual Studio installed.

See the README for full installation and usage instructions.

UI Menu Forge v1.0.0

30 Apr 13:58
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Initial Release of UI Menu Forge

Generate pre-wired, production-ready UI screen templates managed by a central UI Manager subsystem. Select only the screens you need and get straight to styling rather than building UI infrastructure from scratch.

Built and tested on Unreal Engine 5.7.4. Requires a C++ project with Visual Studio installed.

See the README for full installation and usage instructions.

Smart Asset Organiser v1.0.0

30 Apr 13:50
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Initial release of Smart Asset Organiser

Automatically organise and rename project assets into industry standard folder structures and prefixes. Includes Dry Run mode to preview all changes before anything is moved.

Built and tested on Unreal Engine 5.7.4. Requires a C++ project with Visual Studio installed

See the README for full installation and usage instructions.

Quick Lighting Kit v1.0.0

30 Apr 14:03
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Initial Release of Quick Lighting Kit

Apply professional scene lighting presets instantly with full control over sun, sky and fog values. Eliminates repetitive lighting setup across scene and prototypes.

Built and tested on Unreal Engine 5.7.4. Requires a C++ project with Visual Studio installed.

See the README for full installation and usage instructions.

Mesh Utility Kit v1.0.0

30 Apr 14:00
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Initial Release of Mesh Utility Kit

One-click mesh utilities for resizing, origin resetting and collision generation on Static Mesh actors. All common mesh workflow operations in a single in-editor panel.

Built and tested on Unreal Engine 5.7.4. Requires a C++ project with Visual Studio installed.

See the README for full installation and usage instructions.

In-Engine Doc Generator v1.0.0

30 Apr 14:11
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Initial Release of In-Engine Doc Generator

A dockable in-editor development journal - log structured notes by category, timestamped and exportable as TXT, CSV or HTML. Optional session logging tracks editor sessions automatically.

Built and tested on Unreal Engine 5.7.4. Requires a C++ project with Visual Studio installed.

See the README for full installation and usage instructions.

Game Feel Kit v1.0.0

30 Apr 13:56
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Initial Release of Game Feel Kit

A component-based toolkit for adding juice, impact and polish to any actor with one-click effect triggers. Effects are configured via Data Assets and triggerable from Blueprint or C++, with an in-editor preview buttons for testing without Play mode.

Built and tested on Unreal Engine 5.7.4. Requires a C++ project with Visual Studio installed.

See the README for full installation and usage instructions.

Character Kickstarter v1.0.0

30 Apr 14:07
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Initial Release of Character Kickstarter

Generate a fully configured, play-ready character Blueprint with movement, camera and input pre-wired. Choose from First Person, Third Person, Top Down, Side Scroller or Blank templates, with optional Player Controller and Game Mode generation.

Built and tested on Unreal Engine 5.7.4. Requires a C++ project with Visual Studio installed.

See the README for full installation and usage instructions.

Blockout to Beauty Swapper v1.0.0

30 Apr 14:06
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Initial Release of Blockout to Beauty Swapper

Swap any level asset for a replacement mesh while preserving transform (one click, all instances or selected only). Full undo support for a non-destructive workflow.

Built and tested on Unreal Engine 5.7.4. Requires a C++ project with Visual Studio installed.

See the README for full installation and usage instructions.

Auto Material Setup v1.0.0

30 Apr 14:02
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Initial Release of Auto Material Setup

Automatically detect, wire and assign a full PBR material from a texture folder in a single click. Configurable naming convention suffixes to match any texture pipeline.

Built and tested on Unreal Engine 5.7.4. Requires a C++ project with Visual Studio installed.

See the README for full installation and usage instructions.