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Auto Material Setup v1.0.0

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@OliwiaJakubiak OliwiaJakubiak released this 30 Apr 14:02
· 2 commits to main since this release
5a3be57

Initial Release of Auto Material Setup

Automatically detect, wire and assign a full PBR material from a texture folder in a single click. Configurable naming convention suffixes to match any texture pipeline.

Built and tested on Unreal Engine 5.7.4. Requires a C++ project with Visual Studio installed.

See the README for full installation and usage instructions.