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weekly-2026-01-09

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@github-actions github-actions released this 09 Jan 09:41
· 827 commits to main since this release
8112ded

Changelog

  • refactor(heightmap): Remove HALF_RES_MESH because it was never used and is broken (TheSuperHackers#2076)
  • bugfix(network): Fix packet size setup mistakes (TheSuperHackers#2040)
  • bugfix(worldbuilder): Avoid taking action on cancel button for script conditions and actions (TheSuperHackers#2065)
  • bugfix(worldbuilder): Initialize boolean in ScriptConditionsDlg::OnEditCondition to show logical condition (TheSuperHackers#2062)
  • refactor(audio): Use MilesAudioManager::getEffectiveVolume consistently (TheSuperHackers#2058)
  • fix(xfer): Fix xfer retail compatibility code (TheSuperHackers#2024)
  • bugfix(object): Do not apply veterancy bonuses and animations for dead units (TheSuperHackers#1968)
  • bugfix(audio): UI audio no longer plays at maximum volume for a single frame when navigating between shell map menus (TheSuperHackers#2019)
  • tweak(drawable): Decouple stealth detected opacity fade time step from render update (TheSuperHackers#2047)
  • perf(ai): Avoid a few std::vector copies when passing ai paths to functions (TheSuperHackers#1895)
  • bugfix(lobby): Properly sort CRC mismatched game rooms to the bottom of the lobby (TheSuperHackers#1845)
  • bugfix(ai): Undetected mines can now be approached when using a disarm weapon (TheSuperHackers#1883)
  • bugfix(aiupdate): Prevent manually ejecting rappelling Rangers during Chinook Combat Drop (TheSuperHackers#1789)
  • tweak(drawable): Set correct model tint color after loading a save game (TheSuperHackers#2025)
  • bugfix(thingfactory): Reset next ThingTemplate ID after clearing custom map template overrides to avoid CRC mismatch in the next multiplayer game session (TheSuperHackers#2034)
  • perf(weaponstore): Optimize WeaponStore::findWeaponTemplatePrivate with hash map lookup (TheSuperHackers#2042)
  • bugfix(heightmap): Fix dynamic lights on terrain (TheSuperHackers#2039)
  • bugfix(heightmap): Disable old uv adjument for cliffs (TheSuperHackers#2038)
  • refactor(logic): Simplify code in GameLogic's init, reset, startNewGame (TheSuperHackers#2027)