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Added the integrated MI Studio for browsing, comparing, and batch editing official, overridden, and MOD-added .mi files, with per-file or fixed references, favorites, groups and multi-selection, symmetric editing, structure-preserving imports, and output through a generated override MOD.
Added one-click Cel Shading Patch generation for MOD .mdl files, using official model materials as templates and placing the generated patch immediately after its source MOD in the load order.
Included an optional sora1looseload diagnostic xinput1_4.dll that displays actual loose .mi and .mdl file hits in a live console and records them in mi_mdl_trace.log.
Extended model-info comparison for MOD-added .mi files: when no official pac entry exists, a later override is compared against the preceding enabled MOD that provides the same file.
Replaced the backup/restore workflow with loose-file cleanup. Apply no longer creates game-file backups, and Clean Applied Files removes the loose files written by the previous apply.
Improved startup, window restoration, and load-order editing by showing the manager before its initial load, keeping restored windows on available monitors, and auto-scrolling when a dragged MOD reaches the top or bottom edge.
变更
新增集成式 MI Studio,可浏览、对比并批量编辑官方、被覆盖以及 MOD 新增的 .mi 文件;支持按文件记忆或固定参考文件、收藏、分组与多选、对称编辑、保留目标结构的导入,并将结果统一写入自动生成的覆盖 MOD。
新增一键生成卡通渲染补丁,可使用官方模型材质作为模板处理 MOD 的 .mdl 文件,并将生成的补丁自动放在来源 MOD 之后。