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Looseleaf Mod Manager v0.1.6

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@OmnisyR OmnisyR released this 11 Jul 14:17

Changes

  • Added the integrated MI Studio for browsing, comparing, and batch editing official, overridden, and MOD-added .mi files, with per-file or fixed references, favorites, groups and multi-selection, symmetric editing, structure-preserving imports, and output through a generated override MOD.
  • Added one-click Cel Shading Patch generation for MOD .mdl files, using official model materials as templates and placing the generated patch immediately after its source MOD in the load order.
  • Included an optional sora1looseload diagnostic xinput1_4.dll that displays actual loose .mi and .mdl file hits in a live console and records them in mi_mdl_trace.log.
  • Extended model-info comparison for MOD-added .mi files: when no official pac entry exists, a later override is compared against the preceding enabled MOD that provides the same file.
  • Replaced the backup/restore workflow with loose-file cleanup. Apply no longer creates game-file backups, and Clean Applied Files removes the loose files written by the previous apply.
  • Improved startup, window restoration, and load-order editing by showing the manager before its initial load, keeping restored windows on available monitors, and auto-scrolling when a dragged MOD reaches the top or bottom edge.

变更

  • 新增集成式 MI Studio,可浏览、对比并批量编辑官方、被覆盖以及 MOD 新增的 .mi 文件;支持按文件记忆或固定参考文件、收藏、分组与多选、对称编辑、保留目标结构的导入,并将结果统一写入自动生成的覆盖 MOD。
  • 新增一键生成卡通渲染补丁,可使用官方模型材质作为模板处理 MOD 的 .mdl 文件,并将生成的补丁自动放在来源 MOD 之后。
  • 随版本提供可选的 sora1looseload 诊断版 xinput1_4.dll,可在实时控制台中显示实际命中的 loose .mi.mdl 文件,并记录到 mi_mdl_trace.log
  • 扩展 MOD 新增 .mi 文件的 model-info 对比:没有官方 pac 文件时,后续覆盖文件会与加载顺序中此前提供同一文件的已启用 MOD 进行比较。
  • 将备份/还原流程改为 loose 文件清理:应用时不再创建游戏文件备份,“清理已应用文件”会删除上一次应用写入的 loose 文件。
  • 改进启动、窗口恢复和加载顺序编辑:初始加载前先显示管理器窗口,将恢复后的窗口保持在当前可用屏幕内,并在拖动 MOD 到列表顶部或底部时自动滚动。