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Added fallback/migration behavior so older configs inherit missing values from defaults.
Changed logLevel in Mod Menu to a selector to avoid crashes from blank text input.
Sorting Behavior
Added obstruction checking with checkObstructions.
Rechecks obstruction during transfer attempts, not only when a job is created.
Added transferMode:
ITEMS: transfers up to transferAmount items per item type each cooldown cycle.
STACKS: transfers up to transferAmount stacks total each cooldown cycle.
Added transferAmount.
Added continueWhileOpen.
Jobs with continueWhileOpen=true can keep processing while the source chest GUI is open.
Jobs now re-check source slots during processing, so newly added items can be picked up while the job is still active.
Redstone
Added enableRedstoneActivation.
Redstone activation starts on a rising edge after the world is loaded.
If redstone remains powered and no job is active, the mod can retry after a short delay instead of requiring manual chest interaction.
The mod avoids starting duplicate jobs for the same quicksort chest.
Animation And Sound
Fixed transfer sound playback by decoupling it from visual animation.
Added animationMode:
PARTICLE is the default and safest mode.
ENTITY keeps the old flying-item style with temporary non-saving item entities.
Entity animation ghosts are tracked and discarded when jobs stop or runtime state resets.
Stability Notes
Automatic resume on world load is disabled.
Reason: starting sorting jobs while the world is still loading can block integrated server spawn loading and leave the game stuck at Preparing spawn area: 16%.
This means an unfinished sorting process is not automatically resumed just because the save was opened again.
After entering the world, sorting starts through normal triggers:
close the source chest, or
toggle redstone from off to on when enableRedstoneActivation=true.
A redstone source that is already powered while the world loads is recorded as the initial state and does not start sorting until it changes off and back on.