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v0.1.2

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@OneShot666 OneShot666 released this 11 Feb 12:07
· 23 commits to main since this release
  • Add sounds : Sounds will now play whenever an entity is being beaten by one of their predators. Sounds will also play when an entity is added in the simulation.
  • Add chill musics : Musics will play while the program in on.
  • Add sound and music parameters : Completed the 'Sounds' tabs in parameters menu by adding settings like sounds volume, musics volume, 'Endless music' option, 'Next music' button and 'Mute all sounds' button.
    Last played sound name and current music name are display above their respective parameter.
  • Add mutation parameter : Entities can now randomly change attributes like speed, range, size, if it's smart or not, and even change type.
    When on, a gradient line appears to set the current chance for an entity to mutate during the turn.
    Chance to mutate by default : 10%
    Mutations chances : (Speed = 30%, Range = 30%, Size = 30%, Smart = 9%, Type = 1%)
    Warning: Entities have a change to not mutate if their new type is the same as their current type.
    The message 'Mutated (id of entity)' will appear at entities coordinates when they mutate.
  • Changed auto_end parameter : Will now always show which entity dominated the others but will only close simulation if user left click.
  • Added gray options feature : If a parameter isn't used, like 'ui on front' when 'ui is hide' is on for example, it will be displayed with a gray font color.